Interpert isn't what actually recieves the command from the player is it?
So it's interpert->d->inbuf?
I put some messages in various commands to see what was actually checked while a
player was in a lag state and it was read from descriptor

It looks like the game polls all the descriptors for whats in their inbuf....
So: main loop -> read from descriptor -> output

I want to intercept what the player is sending to their buffer and execute the
command from there so it never makes it into the buffer.It's too hard to
execute it from there and remove the command from the buffer. The game adds
\n\r's all over the place and it doesn't seem to be working out too well.

Do you know where I can find this event que system? It may be worth looking at
it.

Thanks.

Reply via email to