This was exactly what I needed (including the location).
Thanks to everyone that provided input here.
- Valnir
----- Original Message -----
From: "Tiikuli" <[EMAIL PROTECTED]>
To: "Valnir" <[EMAIL PROTECTED]>
Sent: Tuesday, March 08, 2005 12:40 PM
Subject: Re: Pausing a Loop.
Valnir wrote:
Ok, so the processes are being killed, kind of.... I am ending up with
the processes listed as <defunct>.
but they still have a lot of CPU % listed for a period of time. Will
they eventually go away, or am I doing something wrong?
The stay as "zombie" processes unless you've issued
signal(SIGCHLD,SIG_IGN);
before starting game_loop();