proceee_output()
> -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf > Of Mike Barton > Sent: Tuesday, March 08, 2005 1:26 PM > To: [email protected] > Subject: Re: Pausing a Loop. > > I'm not entirely sure how this is working... if you fork, the > new process will have its own output buffers and all that. > If you call send_to_char a bunch of times then immediately > exit, that buffered output will never be flushed. Is there > something you did that I'm missing? > --Palrich. > > ----- Original Message ----- > From: "Valnir" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Tuesday, March 08, 2005 11:44 AM > Subject: Re: Pausing a Loop. > > > > This was exactly what I needed (including the location). > > > > Thanks to everyone that provided input here. > > > > - Valnir > > > > ----- Original Message ----- > > From: "Tiikuli" <[EMAIL PROTECTED]> > > To: "Valnir" <[EMAIL PROTECTED]> > > Sent: Tuesday, March 08, 2005 12:40 PM > > Subject: Re: Pausing a Loop. > > > > > >> Valnir wrote: > >>> Ok, so the processes are being killed, kind of.... I am > ending up with the > >>> processes listed as <defunct>. > >>> > >>> but they still have a lot of CPU % listed for a period of > time. Will they > >>> eventually go away, or am I doing something wrong? > >> > >> The stay as "zombie" processes unless you've issued > >> > >> signal(SIGCHLD,SIG_IGN); > >> > >> before starting game_loop(); > >> > > -- > > ROM mailing list > > [email protected] > > http://www.rom.org/cgi-bin/mailman/listinfo/rom > > -- > ROM mailing list > [email protected] > http://www.rom.org/cgi-bin/mailman/listinfo/rom >

