Yeah. And for that matter, you have to deal with players' skills array using the same indexes as the skills table, and affects have a copy of that index also to show which spell/skill added the affect. Maybe other problems?
I can edit some things without recompiling, like at which levels classes get skills. But I can't imagine it would be worth figuring out a better design for all that just to be able to add/delete skills on the fly. On Apr 1, 2005 10:11 AM, Davion Kalhen <[EMAIL PROTECTED]> wrote: > There is a slight problem with this. When ever a skill or spell is > deleted from the list, the value of the gsn must be changed in > accordance to the table (asuming you don't have a deleted flag to > cheat this). I just did a simple solution of removing gsn's entirly > and using the skill_lookup() function. I never liked GSN's anyways :P > > Davion > -- > ROM mailing list > [email protected] > http://www.rom.org/cgi-bin/mailman/listinfo/rom >

