> -----Original Message-----
> I consider myself a newbie coder (considering I still don't 
> fully understand how a hash table works), but I refuse to run 
> anything that's stock.  I'll hack it into pieces, re-write 
> sections, re-design area formats, player files and anything 
> else I can think of before I even consider running it on a 
> public port.

Woot! It is great you're willing to put forth the effort to hack your code
to pieces. It is this kind of person I am fully willing to help answer
questions such as "What is a hash table and why would I want to use one???"

> As it sits right now, I'm reading SMAUG, ROM, Circle, DoT, 
> RoT and Merc.
> Each of them are equally interesting and have many fine 
> points to teach a newbie such as myself.

Great. Keep delving and you'll learn a lot.

> What ever happened to the teach-it-to-yourself coders anyway?

We all evolved into Awesome-Coders-of-Great-Evils-to-Plague-Mortals. Just
look around. :)

Ammaross Danan
www.rotf.net

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf 
> Of Ammaross Danan
> Sent: Monday, June 20, 2005 3:49 PM
> To: rom@rom.org
> Subject: RE: Quiet
> 
> When has the challenge of creating custom content ever 
> stopped the newbie coders from running a stock mud? (let 
> alone having 50+ players at any given time... Grrr....) 
> 
> Ammaross Danan
> www.rotf.net
> 
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On 
> Behalf Of David 
> > Wilson
> > Sent: Monday, June 20, 2005 11:46 AM
> > To: rom@rom.org
> > Subject: Re: Quiet
> > 
> > Well, some of the more popular MUDs are so far advanced 
> from the ROM 
> > codebase (or whatever codebase), with so much custom 
> content, that I 
> > think a lot of people don't even see any point in trying to 
> run their 
> > own MUD, when it would take so much work to get it to a point where 
> > people would want to play it (this sentence is Faulkner-esque in 
> > length). I know I gave up.
> > 
> > -David
> > 
> > On 6/20/05, Witt Hinton <[EMAIL PROTECTED]> wrote:
> > > Lol, yea, the 40-50 messages were fairly interesting at
> > times.  I had
> > > to unsubscribe at one point I couldn't deal with them all.  
> > But it has
> > > been rather quiet for some time now.  Are Muds just dying?  Or is 
> > > everyone too busy playing WOW? ;) --Witt
> > --

Reply via email to