> -----Original Message----- > I consider myself a newbie coder (considering I still don't > fully understand how a hash table works), but I refuse to run > anything that's stock. I'll hack it into pieces, re-write > sections, re-design area formats, player files and anything > else I can think of before I even consider running it on a > public port.
Woot! It is great you're willing to put forth the effort to hack your code to pieces. It is this kind of person I am fully willing to help answer questions such as "What is a hash table and why would I want to use one???" > As it sits right now, I'm reading SMAUG, ROM, Circle, DoT, > RoT and Merc. > Each of them are equally interesting and have many fine > points to teach a newbie such as myself. Great. Keep delving and you'll learn a lot. > What ever happened to the teach-it-to-yourself coders anyway? We all evolved into Awesome-Coders-of-Great-Evils-to-Plague-Mortals. Just look around. :) Ammaross Danan www.rotf.net > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf > Of Ammaross Danan > Sent: Monday, June 20, 2005 3:49 PM > To: rom@rom.org > Subject: RE: Quiet > > When has the challenge of creating custom content ever > stopped the newbie coders from running a stock mud? (let > alone having 50+ players at any given time... Grrr....) > > Ammaross Danan > www.rotf.net > > > -----Original Message----- > > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On > Behalf Of David > > Wilson > > Sent: Monday, June 20, 2005 11:46 AM > > To: rom@rom.org > > Subject: Re: Quiet > > > > Well, some of the more popular MUDs are so far advanced > from the ROM > > codebase (or whatever codebase), with so much custom > content, that I > > think a lot of people don't even see any point in trying to > run their > > own MUD, when it would take so much work to get it to a point where > > people would want to play it (this sentence is Faulkner-esque in > > length). I know I gave up. > > > > -David > > > > On 6/20/05, Witt Hinton <[EMAIL PROTECTED]> wrote: > > > Lol, yea, the 40-50 messages were fairly interesting at > > times. I had > > > to unsubscribe at one point I couldn't deal with them all. > > But it has > > > been rather quiet for some time now. Are Muds just dying? Or is > > > everyone too busy playing WOW? ;) --Witt > > --