I'm just trying to provide some entertainment for you oldbies. :)

Actually, this mailing list is dying.  I haven't seen a CONCEPTUAL discussion 
in ages. There's not any discussions of how nanny could be redone anymore. 
There's no discussions of what the better implementation of unlimited bits 
are.  There's no discussion of anything experimental. People write in with 
their questions about "Hey, I've got THIS problem with THIS code."

The response they get: "Smarten up! You're being dumb!" And as true as this 
is, in most cases, it's uncalled for. ;)  (In my case, it's called for, I was 
busy reading about compilers and such things when I wrote the email too. :P) 
Also, I suppose I'm one of those people that comp.lang.c faq talks about.. 
"The average C programmer tends to want to know too much about the underlying 
machine code they're producing." ~paraphrased.  I don't know... I've been 
making an active effort to start a discussion about something new, something 
"exciting." I posted a command interpreter that I wrote from scratch - the 
comments? "You don't know how to indent." "You used malloc?!?" Now I truly 
don't care what people think of my indenting style, because I have mine, and 
you have yours. And as long as mine is uniform it's not that bad. BUT. That's 
beside the point. Nobody on this list (With the exceptions of Palrich and 
Sandi Fallon) made any comment on how it worked! And it's not that I was 
looking for glory - indeed, it's not that elegant.  It works.  Now, people 
didn't tell me why I shouldn't use malloc... they just said don't. And I find 
that many people receive the same treatment.  I've been on this list over a 
year silently watching it's decline.  Seriously, most of the questions 
anymore have to do with "How do I implement this snippet?"

Hmph. Nobody wants to write their own snippet!

And I will now get off my pedastal and admit that I haven't written any 
snippets either.  But then... I don't have a mud. I don't program for a mud. 
I'm just interested in programming and the concepts behind a mud.  I joined 
this mailing list because ROM was easier to read than smaug. (I'm on both 
lists.) ROM's a lot easier to read than smaug... (Well, it was. :P)  I've 
learned alot from just being on this mailing list... but those days are over.

I'm going to stay on this mailing list on the off chance that there's going 
to be someone who comes who wants to discuss the concepts behind how a mud 
works. Just in case someone wants to be creative and discuss a new way to 
implement something... ANYTHING.  And I'm sure I grow lengthy and boring. And 
I congratulate those of you who actually made it this far. I also apologize 
for my seemingly incoherent anger.

So on a brighter note... anyone want to discuss the ideas behind any part of 
ROM?

*looks up and notices "[EMAIL PROTECTED]"*  I'm probably going to get kicked 
off 
this list.  *shrug* 

Hey Brian.. I noticed the b>>5 being found by most compilers just a few 
minutes after I sent the email. Pity there's no way to "remove email 5" ;)

Merry Christmas folks... And happy coding to all, and to all a ... (maybe) 
good night!

Mark


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