www.kavir.org

http://homepage.ntlworld.com/r.woolcock/glad/glad20a.tgz

One of my favorite articles:
http://homepage.ntlworld.com/r.woolcock/articles/character_player.html

And as far as combat systems... I never liked combat the way diku set it up. 
Maybe base it on wait_states... an unbalancing thing somewhat akin to 
pre-cast lag.

Umm... that's all... and I get back to coding programmable strings.
(and leaving SSL until I can find some resources on it.)

Mark

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