www.kavir.org http://homepage.ntlworld.com/r.woolcock/glad/glad20a.tgz
One of my favorite articles: http://homepage.ntlworld.com/r.woolcock/articles/character_player.html And as far as combat systems... I never liked combat the way diku set it up. Maybe base it on wait_states... an unbalancing thing somewhat akin to pre-cast lag. Umm... that's all... and I get back to coding programmable strings. (and leaving SSL until I can find some resources on it.) Mark _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com

