Dear partners and friends i would like to invite you to join our
training course *ex Grundtvig 3. *The course is open to all the
teachers, trainers, head masters, and educators, youth workers and can
be granted by the LLP national agencies.
Here is the program and invitation.
We would like to invite you to participate in the Grundtvig in-service
training course “m-Learning: Using of Learning Game Resources based on
Educational Content” which will be organized by and will take place in
Verona, Italy and Bucharest, Romania.
The course is designed for trainers and training organizations who work
or intend to start working with adults, also those who would like to
enrich their experience in working with adults, for adult learners,
adult trainers and representatives of training organizations.
The course will provide participants with know-how and practical
knowledge how to design specific programs for ICT-mobiles-supported
training targeted at adults and will develop participants' e-learning
design competencies according to design-for-all principles.
The course has been developed by the Institute of Mobile Technologies
for Education and Culture (Lithuania) together with 7 partners from
Bulgaria, Italy, Spain, Cyprus, Romania, UK and Turkey as a result of
the international Grundtvig 1.1. project "ILGRECO - Implementing
Learning Game Resources based on Educational Content ". _*The course
will be offered this year in July:*_
_ *14-19.07.2008 in Italy (Verona) and September in Romania:
14-19.09.2008. *_
Please visit the website _http://ilgreco.europole.org
<http://ilgreco.europole.org/>_ for further course details.
To have your course costs covered you should apply for a Grundtvig grant
at your National Agency, which usually covers all the expenses involved
(Socrates Grundtvig Reference Nr. *LT-2008-020-002*).
Please note that the deadline for grant applications is *31, March 2008
*and* *probably earlier* *depending on the country so be sure not to
miss it. For further information, please get in touch with your National
Agency. A list of National Agencies can be found here:
_http://ec.europa.eu/education/programmes/llp/national_en.html_
To register for the course, please contact:
for the course in Verona - [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>_ ,
[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>_
for the course in Bucharest - [EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>_. [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>_
If you have any enquiries or concerns regarding the participation in the
course or any related issues, please contact Vilma at [EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>_
Also, please, pass this message on to your colleagues, friends or anyone
who might be interested in participating in the courses.
We look forward to seeing you in courses!
Kind regards,
Project Team
*m-Learning**: Using of Learning Game Resources based on Educational
Content*
*Preparation*
Pre-course information in English will be provided before the course
start. All participants will be introduced with the game’s web platform
and ILGRECO project outputs in the project website. A preparation pack
for the trainees will be published on-line at least one month earlier
the course. The participants will be invited to prepare a personal
presentation expressing their needs. The presentations will be object of
discussion in the first day of the course. Information documents will be
sent to the applicants outlining the work agenda details and the
teaching method. The participants will be asked to choose a subject they
would like to develop during the training session and to elaborate its
content as to allow during the training to transform it into an
educational product / game. The language used for the course is English
with the tutoring in Italian and Romanian.
*Objectives *
Educators who are not yet experimenting with mobile learning
(m-learning) indicates that one of the predominant barriers to educators
taking up m-learning is a lack of understanding about where to start in
a relatively new frontier of education. This course provides an
introduction to m-learning as a method for facilitating social,
connected learning practices, provides guidance for educators who would
like to try out m-learning strategies and looks to the future of
socially and informationally connected m-learning.
In most European countries the educational methods do not integrate
m-learning in formal education. Research carried out by the ILGRECO
project partners identifies the m-learning characteristics and usability
in Adult Education from different point of view. The course aims:
*
investigation of m-learning methods and tendencies in education;
*
overview on mobile tools and open source applications suitable for
educational purposes;
*
acknowledge with the pedagogical and andragogical aspects of
developed methodology;
*
learning to use ILGRECO educational game’s application and CMS;
*
learning to convert didactic contents into m-learning packages
that are coherent with the target learning groups abilities;
*
creation video records of all course activities for sustainable
using of course content;
*
measure the efficiency of their knowledge transfer effectiveness
during the training process itself;
*
exchange best practices between each other and with the trainers
regards the transfer of knowledge to others;
*
developing a degree of intercultural awareness by working together
with persons of differing origins.
*Methodology*
- providing participants with practical teaching skills, techniques and
methodologies.
- participants will be encouraged and assisted to develop their own
training subjects (chosen in the preparation phase) and during the
training they will learn step by step to transform its content into
m-learning packages; they will work individually or in groups to develop
an educational product, using the technical resources provided by the
organizers.
- providing an online tutoring before, during and after the course
through web-group (yahoo group).
- providing a free online video tutoring through series of course
records published in web.2 environment (YouTube).
- To use team-building as an instrumental tool in the training process;
*Follow-up*
After the course will be provided distance learning activities,
established email contacts with trainers, taught self-evaluation of
lessons after the training course. All participants can use online
tutoring through web-group (yahoo group) and course records in video format.
The participants wishing to perfect further the learning tools and
teaching instruments they have developed during the training, will have
the possibility to consult via email with the trainers and to
consolidate their achievements.
Also the participants will be encouraged to share their experiences via
the online forum that will be open on the project website.
*PROGRAMME OF THE TRAINING ACTIVITIES (DAY BY DAY) *
*1st day*
- Welcome dinner
- Introduction of the participants and their institutions
*2nd day *
- Welcome
- Expectations of the participants
- Introduction of the module: m-Learning methods and tendencies in
education.
This module explores the newest tendencies and researches in the
m-learning field. It attempts to overview the mainstream and stereotypes
in order to enhance understanding about the new technology impact on
education.
- Introduction to the module: Mobile devices, protocol for
communication, open source applications usable for m-learning (workshop)
This module develops the participants’ awareness of technology their use
and could use for they daily work. It is divided into two interrelated
building modules: 1. The technical specifications of the mobile devices
and 2. Basic open source applications allowing to use mobile devices for
educational purposes.
*3rd day *
- Introducing to the module: ILGRECO educational game – methodology.
Examples. Learning of language trough the mobile game.
- Introducing to the module: ILGRECO educational game – web and mobile
graphical interface
- Practical workshop on using ILGRECO educational game
This model will present educational game structure and methodology
allowing to use the same environment for different type teaching
subjects. The practical workshop will develop participants’ skills how
to use the game’s web and mobile interfaces.
*4th day*
- Introducing to the module: ILGRECO educational game – content
management system
- Workshop on educational content preparation for m-platform.
This model will present educational game internal structure and teach
how to use CMS based environment for different content. The practical
workshop will develop participants’ skills how to use CMS at teacher level.
- Social programme
*5th day *
- Introducing to the module: convert didactic contents into m-learning
packages that are coherent with the target learning groups’ abilities;
- Workshop in working teams on content development.
- Discussion: added value of the proposed system. The advantages,
positive and negative aspects
The modules will help participants to identify and distinguish possesses
in the organisation that contribute to ensure that educators understand
m-learning approaches. Then we will look at how to use the acquired
knowledge learnt from these exercises to improve teaching methods in the
organisation.
- Social programme
*6th day*
Discussion: what can the participants use for their work in their
organisations?
Evaluation of the course, self-evaluation
Certificate
Social programme
The End of the Training course