On Friday 13 June 2003 01:54 am, Richard Bown wrote:
> On Friday 13 June 2003 6:03 am, Levi Burton wrote:
> > It would actually segfault in the call to dynamic_cast.  A mystery to
> > me, but not deleting the tool and just assigning the value 0 to it
> > seems to have fixed the problem, although there could be
> > ramifications i'm not aware of.
>
> Uhm, a memory leak.  Yes.

That was what I was afraid of.

> > Also, the shift drag copy stuff doesnt seem to work now and I cannot
> > figure out why.  I am sure it is something very simple.
>
> Um, again, doesn't seem to make me want to apply your patch.  I understand
> why you're doing these changes but it sounds a bit broken.

I agree.  I guess I am currently testing the threshold of what is acceptable 
and what is not.   Sorry.  These are some pretty fundamental changes I am 
attempting to make, and figured they would not make it on the first (or even 
second) try.  On the up-side, I am becoming very familiar with the internals 
of RG.

> I see what you're getting at with the patch (and I agree that the crashing
> bugs are a pain on the segment canvas) but I don't want to apply it if it's
> going to break other stuff.  I'll probably review it and apply it locally
> and see if I can fix it before committing anything.   Don't know if I'll
> have time to do that today.

Hey, no problem at all =)  Thanks for taking a look at it.  


-- 
Levi Burton
http://www.puresimplicity.net/~ldb/



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