On Monday 04 July 2005 05:11 pm, Guillaume Laurent wrote:

> You did say you had a P4 in that new PC of yours, right ? I have a 2.4 GHz
> P4 and a Matrox G450 which is more than 6 years old. Whatever on-board
> graphic chip you have should really easily match it. Now here's what I get
> :

I have a 2.0 GHz P4 with an i845 Brookdale G chipset.  Reading seems to 
indicate that the G means this is the scaled down el-crappo version of a 
chipset that ain't that great to start with.  Considering my motherboard only 
has two slots, and is crawling with other quality features, that's not 
surprising.  (Of course, every Dell or Gateway computer I've worked on 
recently has had the same thing in it, so these are common as dirt.)

> Assuming you did follow the same test procedure (empty composition, create
> 1 seg, move it across), getRectanglesIn() and computeSegmentRect() are

You did say to "move it across the composition back and forth a couple of 
times" which I interpreted to mean "drag it from 1 to 100 and back, then 
repeat.  That's what I did.  From 1 to 100, stop, 100 to 1, stop 1 to 100, 
stop, 100 to 1.  That could explain why I'm four times slower if you didn't 
do that much dragging.

> Anyway, this demonstrates that contrary to what I thought, some kind of
> caching scheme for the segment->rectangle computation might help.

It sure needs something.

-- 
Michael McIntyre  ----   Silvan <[EMAIL PROTECTED]>
Linux fanatic, and certified Geek;  registered Linux user #243621
http://www.geocities.com/Paris/Rue/5407/
http://rosegarden.sourceforge.net/tutorial/


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