Leonard Burton a écrit : > Sorry if I seem a little dense here, but, How will this relate to the > queue of the images? I need to be able to have image n and sound n to > correspond.
Ouch! Hadn't groked that. OK, so if you're playing with images as well, like fades and stuff, what you can do is add Effect.Event instances to your queue with the sound-triggering code in their afterFinish callback, using the proper Event duration so your sound can have time to play. You'd add the sound playing like this: new Effect.Event({ queue: 'end', // or whatever queue defs… afterFinish: function() { Sound.play(…); }); And if you want the sound to play BEFORE the rest of the queue goes on, just give your effect a proper duration option. I think that should cut it. -- Christophe Porteneuve aka TDD [EMAIL PROTECTED] --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Ruby on Rails: Spinoffs" group. To post to this group, send email to rubyonrails-spinoffs@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/rubyonrails-spinoffs?hl=en -~----------~----~----~----~------~----~------~--~---