As far as I can tell,
In Create, it does some stuff that when dropOnEmpty is true, it uses
options_for_tree to create a droppable.
This defines the onHover handler to be onEmptyHover.
The default onHover handler is just onHover.

Oohh here's something interesting.

I added an insertion for debug to both onHover and onEmptyHover and *both*
are firing when it jitters.

If one was calculating the location to be above, and the other below, under
a certain condition- wouldn't this cause the effect we saw, as they'd fire
sequentially, one would move it up, the other would move it down...

Gareth

On 6/13/07, junkmate <[EMAIL PROTECTED]> wrote:
>
>
> yup I tracked it down to there too. I cant find the "onHover function
> when dropOnEmpty" is false though, so im unable to compare.
>
> ps. I find it interesting that this demo works completely fine:
> http://wiki.script.aculo.us/scriptaculous/page/print/SortableFloatsDemo
>
>
> On Jun 13, 12:05 am, "Gareth Evans" <[EMAIL PROTECTED]> wrote:
> > Yeah looks like the same bug to me, though much more accentuated on
> yours.
> > In dragdrop.js these lines appear to be responsible
> >
> > You can see i've added some debug insertions.
> > What appears to happen is that as i move the item up, one pixel at at
> time,
> > it sometimes goes into the top branch, and occasionally into the middle
> > branch.
> >
> > This code reads *completely* differently to the onHover function used
> when
> > dropOnEmpty:false.
> >
> >       if(children) {
> >         var offset = Element.offsetSize(dropon, droponOptions.overlap) *
> (
> > 1.0 - overlap);
> >
> >         for (index = 0; index < children.length; index += 1) {
> >           if (offset - Element.offsetSize (children[index],
> > droponOptions.overlap) >= 0) {
> >             offset -= Element.offsetSize (children[index],
> > droponOptions.overlap);
> >      new Insertion.Top('debug','topbranch<br/>')
> >           } else if (offset - (Element.offsetSize (children[index],
> > droponOptions.overlap) / 2) >= 0) {
> >             child = index + 1 < children.length ? children[index + 1] :
> > null;
> >      new Insertion.Top('debug','midbranch<br/>')
> >             break;
> >           } else {
> >             child = children[index];
> >      new Insertion.Top('debug','bottombranch<br/>')
> >             break;
> >           }
> >         }
> >       }
> >
> > I confess i'm not even sure what it's doing... at this point.
> >
> > Gareth
> >
> > On 6/13/07, junkmate <[EMAIL PROTECTED]> wrote:
> >
> >
> >
> > > Heres my test page:http://www.oldsushi.com/testing.php
> >
> > > Going there make your browser small enough so the images are on two
> > > lines, and you will see the problem when dragging around the second
> > > line and below.
> >
> > > On Jun 12, 11:10 pm, "Gareth Evans" <[EMAIL PROTECTED]> wrote:
> > > > My problem, while related to dropOnEmpty as well seems to only occur
> > > when my
> > > > sortables are nested, which is why I can't replicate it on my test
> page.
> > > > I've been meaning to update my test page to prove it so I have a
> clean
> > > page
> > > > to debug from within, that I can post up (it's really hard to post
> up an
> > > > internal [read:burried] page of a web application.
> > > > I think there might be issues in the dropOnEmpty code.
> >
> > > > Perhaps we should team up to debug the solution at some point,
> > > > What Instant Messaging tools do you use?
> >
> > > > On 6/13/07, junkmate <[EMAIL PROTECTED]> wrote:
> >
> > > > > any update on this? I am having exactly the same problem.
> >
> > > > > I have two Div containers, one on top of the other, where you can
> drag
> > > > > from on to the other.
> > > > > Each div is large enough for 5 images to fit on one line.
> >
> > > > > With less than 5 images, dragging and dropping is a pleasure, with
> > > > > everything looking great. However above 5 images in one container
> > > > > forces the images on to two rows, and then dragging problems
> start.
> > > > > The top row is still perfectly fine, but the second row and below
> it
> > > > > is very difficult to drag your image where you want it to land,
> due to
> > > > > constantly alternating drop positions every pixel you move...
> >
> > > > > This problem only occurs with dropOnEmpty set to true, yet I must
> have
> > > > > the ability to empty these lists.
> >
> > > > > help :D
>
>
> >
>

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