oops, that should have been the "handler portion" of Cherokee FastCGI ... https://github.com/cherokee/webserver/blob/master/cherokee/handler_fcgi.c
more docs here: http://www.cherokee-project.com/doc/modules_handlers_fcgi.html On Sat, Apr 6, 2013 at 11:45 AM, Thad Guidry <[email protected]> wrote: > Perhaps the Cherokee webserver might be useful for you to look at it's > codebase... and it's implementation of fastcgi.h > > https://github.com/cherokee/webserver/tree/master/cherokee > > > On Fri, Apr 5, 2013 at 9:13 PM, Andres Osinski > <[email protected]>wrote: > >> Hi everyone, I've taken an interest in Rust as it fills a niche in >> programming that I've long been looking to fullfill. >> >> I'm primarily a Python web developer, so I wanted to start coding by >> implementing the FastCGI protocol for Rust. I know that its native task >> management and socket capabilities are very good, but you never know when >> it might be handy for someone. >> >> I just wanted to know if anyone was familiar with the FCGI protocol, and >> if there's any reference as to how to manage the packing and unpacking of C >> data structures, as well as if you know of any implementation for a similar >> protocol. >> >> One small question that I have is that FCGI protocol defines a struct >> with two char arrays whose length is defined by another field within the >> struct, and I was wondering how that would be modeled in Rust. >> >> Thanks >> >> -- >> Andrés Osinski >> >> _______________________________________________ >> Rust-dev mailing list >> [email protected] >> https://mail.mozilla.org/listinfo/rust-dev >> >> > > > -- > -Thad > http://www.freebase.com/view/en/thad_guidry > -- -Thad http://www.freebase.com/view/en/thad_guidry
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