oops, that should have been the "handler portion" of Cherokee FastCGI ...
https://github.com/cherokee/webserver/blob/master/cherokee/handler_fcgi.c

more docs here:
http://www.cherokee-project.com/doc/modules_handlers_fcgi.html


On Sat, Apr 6, 2013 at 11:45 AM, Thad Guidry <[email protected]> wrote:

> Perhaps the Cherokee webserver might be useful for you to look at it's
> codebase... and it's implementation of fastcgi.h
>
> https://github.com/cherokee/webserver/tree/master/cherokee
>
>
> On Fri, Apr 5, 2013 at 9:13 PM, Andres Osinski 
> <[email protected]>wrote:
>
>> Hi everyone, I've taken an interest in Rust as it fills a niche in
>> programming that I've long been looking to fullfill.
>>
>> I'm primarily a Python web developer, so I wanted to start coding by
>> implementing the FastCGI protocol for Rust. I know that its native task
>> management and socket capabilities are very good, but you never know when
>> it might be handy for someone.
>>
>> I just wanted to know if anyone was familiar with the FCGI protocol, and
>> if there's any reference as to how to manage the packing and unpacking of C
>> data structures, as well as if you know of any implementation for a similar
>> protocol.
>>
>> One small question that I have is that FCGI protocol defines a struct
>> with two char arrays whose length is defined by another field within the
>> struct, and I was wondering how that would be modeled in Rust.
>>
>> Thanks
>>
>> --
>> Andrés Osinski
>>
>> _______________________________________________
>> Rust-dev mailing list
>> [email protected]
>> https://mail.mozilla.org/listinfo/rust-dev
>>
>>
>
>
> --
> -Thad
> http://www.freebase.com/view/en/thad_guidry
>



-- 
-Thad
http://www.freebase.com/view/en/thad_guidry
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