Lack of manpower. Correct. As I have written elsewhere in these threads, this 
is why an interim solution of a third party tool should perhaps be choosen, 
instead of sactioning a build system in any language relic X as the official 
tool.

Closer to 1.0, the need will become more apparent. I do not see a task team / 
working group proposing this and in order for any official guideline to be 
followed, this is a step to be taken. Wasn't this the purpose of this thread?

Perhaps this is what comex is trying to say, albeit with his own peculiar 
rhetorical structure - I doubt that anybody is "trolling", knowingly. I still 
think that for the intended scope, Rust should just need Rust.


Gaetan <[email protected]> wrote:
>>
>> However, I'd say there is a stunning lack of existing build systems
>> that actually combine a clean design, flexibility, portability, and
>> performance.  autotools fails badly on design, performance, and
>> (ironically) portability; cmake fails on design (seriously, try to
>> read any cmake script)
>
>Same than any language, you can write bloated code or quite pretty
>things.
>Just be consistent and think reusability
>
>
>> and flexibility (a lot of stuff is hard coded
>> in C++ and hard to change);
>
>I don't see what you say is hardcoded? At worst, I simply had to
>rewrite a
>import module.
>
>
>> most of the alternatives I know about are
>> at least slow, and often poorly maintained, insufficiently general,
>et
>> cetera.  The only build tool I really like is ninja, and it's
>> designed to be used with input generated from a separate tool rather
>> than alone.  So I'd personally like to see a new build system
>regardless.
>>
>
>I also agree that having a proper build system sounds sexy, however do
>the
>rust dev team has enough man power for that?
>
>Why not try to assemble a task that will evaluate several existing
>build
>system instead of just trolling in this thread, to see exactly what are
>the
>advantages and flaws of each candidates?
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