Lack of manpower. Correct. As I have written elsewhere in these threads, this is why an interim solution of a third party tool should perhaps be choosen, instead of sactioning a build system in any language relic X as the official tool.
Closer to 1.0, the need will become more apparent. I do not see a task team / working group proposing this and in order for any official guideline to be followed, this is a step to be taken. Wasn't this the purpose of this thread? Perhaps this is what comex is trying to say, albeit with his own peculiar rhetorical structure - I doubt that anybody is "trolling", knowingly. I still think that for the intended scope, Rust should just need Rust. Gaetan <[email protected]> wrote: >> >> However, I'd say there is a stunning lack of existing build systems >> that actually combine a clean design, flexibility, portability, and >> performance. autotools fails badly on design, performance, and >> (ironically) portability; cmake fails on design (seriously, try to >> read any cmake script) > >Same than any language, you can write bloated code or quite pretty >things. >Just be consistent and think reusability > > >> and flexibility (a lot of stuff is hard coded >> in C++ and hard to change); > >I don't see what you say is hardcoded? At worst, I simply had to >rewrite a >import module. > > >> most of the alternatives I know about are >> at least slow, and often poorly maintained, insufficiently general, >et >> cetera. The only build tool I really like is ninja, and it's >> designed to be used with input generated from a separate tool rather >> than alone. So I'd personally like to see a new build system >regardless. >> > >I also agree that having a proper build system sounds sexy, however do >the >rust dev team has enough man power for that? > >Why not try to assemble a task that will evaluate several existing >build >system instead of just trolling in this thread, to see exactly what are >the >advantages and flaws of each candidates?
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