I see, thanks. Just to be clear, is this correct then?
```
trait MyTrait {
fn be_traity(&self);
}
struct MyImpl {
my_field: u32
}
impl MyTrait for MyImpl {
fn be_traity(&self) {}
}
struct MyStruct<'a, T> {
my_field: &'a T
}
impl<'a, T: MyTrait> MyStruct<'a, T> {
fn new(my_field: &'a T) -> MyStruct<'a, T> {
MyStruct {
my_field: my_field
}
}
}
fn main() {
let my_field = MyImpl { my_field: 0 };
let my_struct = MyStruct::new(&my_field);
}
```
The main differences being:
1) The struct definition for MyStruct no longer gives any clue as to what
my_field might be (this seems weird to me)
2) The impl now includes 'T: MyTrait' and returns the templated MyStruct
How (if at all) will Niko's DST changes impact this? More broadly, what
else might impact this in the (short/medium-term) future? #1 bothers me a
bit (right now :-)).
Thanks!
On Tue, Feb 4, 2014 at 11:21 PM, John Grosen <[email protected]> wrote:
> The problem here is that you are using a trait object in the struct
> definition rather than a generic; at the moment, struct generics cannot
> have trait bounds, though, so the code for the struct would be simply:
>
> ```
> struct MyStruct<'a, T> {
> my_field: &'a T
> }
> ```
>
> Then the `impl` code should be exactly as you have now.
>
> --
> John Grosen
>
> On Tuesday, February 4, 2014 at 1:16 PM, Marc Bowes wrote:
>
> Hello,
>
> I'm trying to implement a struct where one of the fields is a reference
> and therefore has bounded lifetime. The reason I would like it to be a
> reference is to encourage sharing of the value in question as setup of said
> value might be expensive. In my specific example, the value is a session
> manager and opening said session is expensive.
>
> I have come up with the following
>
> ```
> trait MyTrait {
> fn be_traity(&self);
> }
>
> struct MyImpl {
> my_field: u32
> }
>
> impl MyTrait for MyImpl {
> fn be_traity(&self) {}
> }
>
> struct MyStruct<'a> {
> my_field: &'a MyTrait
> }
>
> impl<'a> MyStruct<'a> {
> fn new<T: MyTrait>(my_field: &'a T) -> MyStruct {
> MyStruct {
> my_field: my_field
> }
> }
> }
>
> fn main() {
> let my_field = MyImpl { my_field: 0 };
> let my_struct = MyStruct::new(&my_field);
> }
> ```
>
> This fails to compile:
>
> rust-lifetimes-with-references.rs:20:23: 20:31 error: value may contain
> references; add `'static` bound
> rust-lifetimes-with-references.rs:20 my_field: my_field
> ^~~~~~~~
>
> This confuses me because "may contain references" is exactly what I want?
> I want to assign it as a ref.. If I slap on a & in the assignment (for no
> good reason other than being confused):
>
> MyStruct {
> my_field: &my_field
> }
>
> Then I get:
>
> rust-lifetimes-with-references.rs:20:23: 20:32 error: failed to find an
> implementation of trait MyTrait for &'a T
> rust-lifetimes-with-references.rs:20 my_field: &my_field
>
> ---
>
> I'm clearly doing something stupid but cannot find a reference example..
> _______________________________________________
> Rust-dev mailing list
> [email protected]
> https://mail.mozilla.org/listinfo/rust-dev
>
>
>
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