Niko's DST changes may involve allowing bounds in type definitions, which
includes structs. You can read more
here<http://smallcultfollowing.com/babysteps/blog/2014/01/05/dst-take-5/>
.


On Tue, Feb 4, 2014 at 1:31 PM, Marc Bowes <[email protected]> wrote:

> I see, thanks. Just to be clear, is this correct then?
>
> ```
> trait MyTrait {
>     fn be_traity(&self);
> }
>
> struct MyImpl {
>     my_field: u32
> }
>
> impl MyTrait for MyImpl {
>     fn be_traity(&self) {}
> }
>
> struct MyStruct<'a, T> {
>     my_field: &'a T
> }
>
> impl<'a, T: MyTrait> MyStruct<'a, T> {
>     fn new(my_field: &'a T) -> MyStruct<'a, T> {
>         MyStruct {
>             my_field: my_field
>         }
>     }
> }
>
> fn main() {
>     let my_field = MyImpl { my_field: 0 };
>     let my_struct = MyStruct::new(&my_field);
> }
> ```
>
> The main differences being:
>
> 1) The struct definition for MyStruct no longer gives any clue as to what
> my_field might be (this seems weird to me)
> 2) The impl now includes 'T: MyTrait' and returns the templated MyStruct
>
> How (if at all) will Niko's DST changes impact this? More broadly, what
> else might impact this in the (short/medium-term) future? #1 bothers me a
> bit (right now :-)).
>
> Thanks!
>
>
> On Tue, Feb 4, 2014 at 11:21 PM, John Grosen <[email protected]> wrote:
>
>>  The problem here is that you are using a trait object in the struct
>> definition rather than a generic; at the moment, struct generics cannot
>> have trait bounds, though, so the code for the struct would be simply:
>>
>> ```
>> struct MyStruct<'a, T> {
>>     my_field: &'a T
>> }
>> ```
>>
>> Then the `impl` code should be exactly as you have now.
>>
>> --
>> John Grosen
>>
>> On Tuesday, February 4, 2014 at 1:16 PM, Marc Bowes wrote:
>>
>> Hello,
>>
>> I'm trying to implement a struct where one of the fields is a reference
>> and therefore has bounded lifetime. The reason I would like it to be a
>> reference is to encourage sharing of the value in question as setup of said
>> value might be expensive. In my specific example, the value is a session
>> manager and opening said session is expensive.
>>
>> I have come up with the following
>>
>> ```
>> trait MyTrait {
>>     fn be_traity(&self);
>> }
>>
>> struct MyImpl {
>>     my_field: u32
>> }
>>
>> impl MyTrait for MyImpl {
>>     fn be_traity(&self) {}
>> }
>>
>> struct MyStruct<'a> {
>>     my_field: &'a MyTrait
>> }
>>
>> impl<'a> MyStruct<'a> {
>>     fn new<T: MyTrait>(my_field: &'a T) -> MyStruct {
>>         MyStruct {
>>             my_field: my_field
>>         }
>>     }
>> }
>>
>> fn main() {
>>     let my_field = MyImpl { my_field: 0 };
>>     let my_struct = MyStruct::new(&my_field);
>> }
>> ```
>>
>> This fails to compile:
>>
>> rust-lifetimes-with-references.rs:20:23: 20:31 error: value may contain
>> references; add `'static` bound
>> rust-lifetimes-with-references.rs:20             my_field: my_field
>>                                                            ^~~~~~~~
>>
>> This confuses me because "may contain references" is exactly what I want?
>> I want to assign it as a ref.. If I slap on a & in the assignment (for no
>> good reason other than being confused):
>>
>>         MyStruct {
>>             my_field: &my_field
>>         }
>>
>> Then I get:
>>
>> rust-lifetimes-with-references.rs:20:23: 20:32 error: failed to find an
>> implementation of trait MyTrait for &'a T
>> rust-lifetimes-with-references.rs:20             my_field: &my_field
>>
>> ---
>>
>> I'm clearly doing something stupid but cannot find a reference example..
>>  _______________________________________________
>> Rust-dev mailing list
>> [email protected]
>> https://mail.mozilla.org/listinfo/rust-dev
>>
>>
>>
>
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>
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