I do known what I need. You are not me, please not tell me what need to do. 2014年3月5日 下午4:59于 "John Mija" <jon...@proinbox.com>写道:
> Although you use Rust as main language, there are reasons to use a second > language i.e. for scripting; the AAA games usually are built in C++ but > it's very common the usage of Lua for scripting > > El 05/03/14 04:40, Liigo Zhuang escribió: > >> If I select Rust as my main language, I don't think I have any reason to >> write new code in Go. Go away! >> >> 2014年3月5日 上午3:44于 "John Mija" <jon...@proinbox.com >> <mailto:jon...@proinbox.com>>写道: >> >> Every time there is a new language, developers have to start to >> developing from scratch the same algorithms. >> The alternative has been to use C libraries already built since is >> much easier to interface with other languages and a lot of languages >> will let you call C functions directly. >> >> But C language is unsafe and there is a penalty performance at >> binding. >> Besides, it is harder to debug incorrect C code. >> >> So, why don't use a simple language but safe like Go? >> The Go compilers create a single intermediate file representing the >> "binary assembly" of the compiled package, ready as input for the >> linker: http://golang.org/cmd/gc/ >> >> I'm supposed that a linker could be built to link that intermediate >> file together to a Rust program. >> >> The main advantage is that you would use a simpler language to build >> algorithms and code of lower level (asm), wich could be linked from >> other languages. >> Rust is a language more complex to replace to C like "universal >> language". >> >> Note: I love both languages; Go for web apps and Rust for everything >> else (mobile and desktop apps, and servers). >> _________________________________________________ >> Rust-dev mailing list >> Rust-dev@mozilla.org <mailto:Rust-dev@mozilla.org> >> https://mail.mozilla.org/__listinfo/rust-dev >> <https://mail.mozilla.org/listinfo/rust-dev> >> >>
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