Bill,

My three SMOD modules, including the one I just added to my home layout, were 
built with Tortoise switch machines controlled by Wabbit (basically a two 
decoder Hare) running on the DCC power bus. The Wabbits are about mid-range in 
cost per turnout, but offer lots of useful options. 


One is that they can be powered by DC if you are planning to have lots of stall 
motor controlled turnouts on the layout and are concerned about the DCC 
boosters 
power budget. You still connect them to the DCC bus for command signals, but 
the 
power for the decoder itself and the turnout motor it controls comes from the 
DC 
feed. They also allow you to connect either toggle or pushbutton manual 
controls. If you use momentary contact manual switches, then they still allow 
the throttle(s) to change the switch position. If you use latching contacts on 
the manual switch, then they act to lock the Wabbit and the stall motor into 
the 
position selected manually. If you want to control both turnouts in a crossover 
simultaneously from the DCC throttle, you can just give them the same address. 
Wiring the manual switches in parallel to both input controls on a Wabbit (or a 
pair of stationary stall motor decoders from any manufacturer) would accomplish 
the same thing on the manual control side.

 A really nice feature of using decoders is that most of them (and the Wabbits 
certainly) can be programmed to respond to more than one address. So you can 
have a unique address that only throws one turnout,  while having another that 
sets a route through your yard containing any number of turnouts. Each Wabbit 
can be programmed to select straight or diverging route based on the throttle 
command, or you can set one or more to do the opposite of whats being 
commanded, 
or you can specify which route to set the turnout  controlled by a specific 
address without regard to whether the throttle is commanding straight or 
diverging. For example, if you have five turnouts between the mainline on one 
of 
your yard tracks, you could assign a common"route"  address to all five of the 
stationary decoders controlling the switch motors -- this is in addition to 
having a unique address per decoder so you can still throw them independently. 
They also have several timing and occupancy detection options that can be used 
to automate turnout operations if you want to run your railroad that way. I 
haven't used any of those features personally. 


Final comment is on DCC accessory decoder address space. On my Lenz system, the 
accessory (i.e. stationary) decoders have a separate addesss space from the 
engines. This is a fairly common feature of DCC command stations, though there 
may be some that don't have this provision. Most allow at least three digit (up 
to 999 unique) addresses for accessory decoders. So if you want, you can have a 
loco with address 20 at the same time you have one or more stationary decoders 
responding to address 20. When the throttle is in loco control mode, the mobile 
decoder in the loco will respond to address 20. When you switch to 
accessory/turnout mode, the stationary decoder attached to the turnout motors 
will respond to address 20. Each decoder will ignore address 20 commands sent 
in 
the opposite command mode. 


Regards...

Peter

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