Interesting points, Dave.

However, I long ago gave up on replicating scenes/track accurately in model 
railroading.  The prototype is simply too big and just cannot be managed in 
the typical spaces I have had to deal with (am dealing with).  The extreme 
condensing that is so necessary typically results in such a compromised 
scene of the prototype, that the modeled scene looks "odd".

Instead, for full size replication, I use V scale. (Virtual scale, i.e. 
computer simulation.)  In that medium it's mile for mile, if I'm man enough 
to tackle it.  (Longest route I've finished in V scale was about 40-45 miles 
long.)

Andre

>>>>>

--- In [email protected], "Andre Ming" <laming@...> wrote:
> When I go to the effort to build a replica of a favorite prototype engine: 
> I
> get to again see some of the look and feel of the trains I watched as a 
> kid
> in KC.  There's a certain amount of gratification found every time I view
> it/run it that I just can't get from watching one of my proto-lanced 
> models.

 and to explore this further, watching prototype painted models running on 
generic freelance track scenes gives the same feeling in a way. So maybe 
running freelance models on freelance track and prototype models on 
prototype based track schematics is the way to go? ...dave




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