I'm finishing an OpenGl/Theoretical Graphics class (Ed Angel's book) at UNM and 
wonder if there is interest in using WebGL and the GPU shader language to do 
interesting mathematics, either as visualization or as a fast matrix 
environment.

So a few questions:
- Is Sage using the GPU? WebGL? Shader language?
- If so, what areas are the most successful?
- What sort of visualizations might lend themselves best to GPU graphics?
- Are there GLSL (OpenGL shader language) linear algebra "libraries"?

Thanks!

        -- Owen

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