On 5/2/11 9:51 PM, Owen Densmore wrote:
I'm finishing an OpenGl/Theoretical Graphics class (Ed Angel's book)
at UNM and wonder if there is interest in using WebGL and the GPU
shader language to do interesting mathematics, either as
visualization or as a fast matrix environment.
Yes, definitely.
So a few questions: - Is Sage using the GPU? WebGL? Shader language?
Not to my knowledge. There has been some experimentation with using
WebGL at one point, and I have dabbled with it as well.
http://groups.google.com/group/sage-notebook/browse_thread/thread/4f11203d36d7f8a1
http://www.sagenb.org/home/pub/2263/
At one point, some people were experimenting also with using GPU to
speed up linear algebra, but I don't think any code made it into Sage.
- If so, what areas are the most successful? - What sort of
visualizations might lend themselves best to GPU graphics?
I think it would be really cool to have a 3d backend that used webgl.
- Are
there GLSL (OpenGL shader language) linear algebra "libraries"?
This comes to mind: http://icl.cs.utk.edu/magma/
Jason
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