On Saturday, October 8, 2016 at 8:43:33 AM UTC-7, John H Palmieri wrote: > > > What are all of the drawbacks? > > The ones I am aware of: - the construction parameters need to be cached. That might have lifetime implications for them. - construction parameters need to be processed for hashing etc. So construction takes more time the first time. (If you're trying to construct an already cached object you might get better performance) - you end up with objects that are really global: someone else can get a hold of your object without either of you knowing. That means you have to be very careful to make your objects immutable.
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