Yes, it does seem a little slow on the demo.

>From: "David" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: <[EMAIL PROTECTED]>
>Subject: Re: F16 Combat Pilot download
>Date: Fri, 8 Mar 2002 23:59:57 -0000
>
>
>----- Original Message -----
>From: "Fred Bloggs" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Friday, March 08, 2002 10:31 PM
>Subject: RE: F16 Combat Pilot download
>
>
> > Ah well, not bad for a day's work.
> >
> > Now if there was a way of stopping the time out on the demo, it would be
> > perfect. It's just a pity the original was never finished - does anyone
>know
> > why it was scrapped?
>
>The programmer wasnt up to the demand of handling the 3d in Mode 4. 
>Although
>the wireframe lower res one was ok.
>
>He was up to the coding challenge in the sense of understanding the 3d
>mechanism - but both him and SAMCo weren't so impressed with the speed at
>the time.
>
>I did recally seeing a slighltly further through version of the game whilst
>working at SAMCO- although it was still a long way from completion.
>
>Wonder what Colins work with Stratosphere would have done to enspire him? 
>:)
>
>
>




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