Yes, it does seem a little slow on the demo.
>From: "David" <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: <[EMAIL PROTECTED]> >Subject: Re: F16 Combat Pilot download >Date: Fri, 8 Mar 2002 23:59:57 -0000 > > >----- Original Message ----- >From: "Fred Bloggs" <[EMAIL PROTECTED]> >To: <[EMAIL PROTECTED]> >Sent: Friday, March 08, 2002 10:31 PM >Subject: RE: F16 Combat Pilot download > > > > Ah well, not bad for a day's work. > > > > Now if there was a way of stopping the time out on the demo, it would be > > perfect. It's just a pity the original was never finished - does anyone >know > > why it was scrapped? > >The programmer wasnt up to the demand of handling the 3d in Mode 4. >Although >the wireframe lower res one was ok. > >He was up to the coding challenge in the sense of understanding the 3d >mechanism - but both him and SAMCo weren't so impressed with the speed at >the time. > >I did recally seeing a slighltly further through version of the game whilst >working at SAMCO- although it was still a long way from completion. > >Wonder what Colins work with Stratosphere would have done to enspire him? >:) > > > _________________________________________________________________ Join the world�s largest e-mail service with MSN Hotmail. http://www.hotmail.com

