> > Bit of a question for all (although mainly Si Owen and Andrew Collier, I
> > suspect). In SamMines, played on a Real SAM, when Arnie does his
WrongWrong
> > bit, is it meant to sound smooth and seamless and flowing?
>
> Er - Well yes, just like any other sound sample. (Actually, it was Ian who
> wrote the sample-playing routine).

> Do other samples in the same game sound similar? Seems a bit of an odd
> problem.

They all sound screwed up in WinCoupe, yes.
Does seem like a bit of an odd problem (which is kinda why I brought it up,
really :)

D a v e

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