> > Bit of a question for all (although mainly Si Owen and Andrew Collier, I > > suspect). In SamMines, played on a Real SAM, when Arnie does his WrongWrong > > bit, is it meant to sound smooth and seamless and flowing? > > Er - Well yes, just like any other sound sample. (Actually, it was Ian who > wrote the sample-playing routine).
> Do other samples in the same game sound similar? Seems a bit of an odd > problem. They all sound screwed up in WinCoupe, yes. Does seem like a bit of an odd problem (which is kinda why I brought it up, really :) D a v e

