Not necessarily - my SAA emulation doesn't necessarily take into account all
the many ways in which the chip does unexpected things (e.g. the volume
control registers should provide 16 levels of amplitude control ... UNLESS
ENVELOPES ARE ENABLED IN WHICH CASE ONLY 8 UNIQUE LEVELS ARE PROVIDED ! My
dll will still provide 16 levels ==> 4 bit (rather than 3-bit) sound
resolution for samples)

And other examples like that.

D a v e


----- Original Message -----
From: Simon Cooke <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, November 18, 1999 12:35 AM
Subject: Re: New WinCoupe alpha test version (Was: Re: Defender)


> I did notice that my MegaBlast and Star Trek demos sound MUCH better on
> WinCoupe than on a real SAM, which is kind of strange :)
>
> Simon
>
> > Hennyway, try the version of saasound.dll that's at
> > http://www.geocities.com/stripwax/saasound.zip
> > With a bit of luck the (new! improved! well, ok, a big glaring bug
> removed!)
> > env controller code will properly play back mod player stuff.
> > (It may simply turn out that it doesn't and that other stuff has now
> broken
> > as well! Please donate Sam audio software to aid in the development of
> > saasound!)
> >
> > Bit of a question for all (although mainly Si Owen and Andrew Collier, I
> > suspect). In SamMines, played on a Real SAM, when Arnie does his
> WrongWrong
> > bit, is it meant to sound smooth and seamless and flowing? WinCoupe
makes
> it
> > sound kinda jittery (like, half the speed, but as if every other frame
is
> > silent, if you see what I mean) but having never played it I don't know
if
> > this is actually authentic or not!
> >
> >  D a v e
> >
> >
> >
>
>

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