Hello Dave, and Welcome. F9 Boots Dos into the machine from a disk in drive 1, providing Dos is on the disk as the first file.
Bob wilkinson. [EMAIL PROTECTED] -----Original Message----- From: Dave <[EMAIL PROTECTED]> To: [email protected] <[email protected]> Date: 15 October 2000 16:34 Subject: New User > >This is probably your first real SAM newbie in around 7 years. Well I >confess Im not >a total newbie I used a SAM for 4 years writing simple assembly language >programs >using a cross compiler and dropping them on the SAM. I then discovered >the wonders >of high level languages like C,C++ and OAK ( an early Java ) when I >started at a >large corporation ( IBM ) and bought myself a 'Nix workstation. Anyway - >why all the >rambling. I finally managed to use a search engine that returned results >on my old >favourite the Sam which has been gathering dust for nearly 6 years. I >was never >involved in anything that resembled a "Scene" so I was pleasantly amazed >there were people still using it. > >To cut a long story short Ive missed using the wee beastie and am back >to see if >there are more than three people using the machine who might appreciate >a few up to >date utilities and games being dropped on it now I only program in my >leisure time >on machines I want to ( rather than working late on work software ). > >So what are the tools. Ive long since lost all the disks I had for SAM >apart from >Prince of Persia ( which I never managed to get out of one room on ). > >I had: >Flash >GamesMaster >some sound thing >Prince of Persia >Some vertical scrolling Mode 2 shoot em up >An assembler on the spectrum ( Hisoft rings a bell but I might just be >thinking of DevPac ) >101 games I had dissassembled, modified and ported the graphics for ( my >own amusement ) including. > >Carrier Command ( ZX ), >Head Over Heels ( Amiga graphics ), >A sub thing from Hewson Software I think, >Jet Pac, >Renegade. > >If I had known there was a scene magazine ( I had never heard of Fred >can you believe it ) I might have >asked if people wanted to see these but I was a little cautious because >I had clearly infringed copyright >even if for my own amusement. > >Ive got a great idea from the game engine up ( rather than starting on >the graphics ;-) ) and am drafting it at the moment in C on my Amiga ( >sitting to the right of the PC and to the left of the RS6000 ). Im >making sure the gaming window works in 192x192 and has a 32x192 panel to >the right for status, inventory and the like. If any of you has an Amiga >emulator I should be able to send a binary before I start on the SAM >version ( I need to get the wee beastie working again! ). > >Anyway Im going to dig the old machine out this weekend and see if I can >find some >development utilities online to help me get started. It should be in >perfect >condition with the mouse, parrallel and serial interface and the like. I >may even be >able to get it working with a SCART monitor if I can lay my hands on >one. > >Ideally I would not like to go back to Z80 assembler although Blinky has >already helped me out by sending me a link to COMET which looks rather >excellent. If there is a C compiler that >produces the goods ( even in cross compiler mode ) that would be ideal. >I remember >playing around with something called GamesMaster and the Sound Machine >but they both >seemed a little slow. > >So, is there interest? Or would I be writing for my self ( not a problem >)? >Are the ulitilities someone can point me at? > >I call myself a newbie as I have long since forgotten how to drive the >machine. I >remember something about F9 but thats it. > >All the best, > >Dave. > > > > >

