Hello Dave, and Welcome.

F9 Boots Dos into the machine from a disk in drive 1, providing Dos is on the 
disk as the first file.


Bob wilkinson.

[EMAIL PROTECTED]



-----Original Message-----
From: Dave <[EMAIL PROTECTED]>
To: [email protected] <[email protected]>
Date: 15 October 2000 16:34
Subject: New User


>
>This is probably your first real SAM newbie in around 7 years. Well I
>confess Im not
>a total newbie I used a SAM for 4 years writing simple assembly language
>programs
>using a cross compiler and dropping them on the SAM. I then discovered
>the wonders
>of high level languages like C,C++ and OAK ( an early Java ) when I
>started at a
>large corporation ( IBM ) and bought myself a 'Nix workstation. Anyway -
>why all the
>rambling. I finally managed to use a search engine that returned results
>on my old
>favourite the Sam which has been gathering dust for nearly 6 years. I
>was never
>involved in anything that resembled a "Scene" so I was pleasantly amazed
>there were people still using it.
>
>To cut a long story short Ive missed using the wee beastie and am back
>to see if
>there are more than three people using the machine who might appreciate
>a few up to
>date utilities and games being dropped on it now I only program in my
>leisure time
>on machines I want to ( rather than working late on work software ).
>
>So what are the tools. Ive long since lost all the disks I had for SAM
>apart from
>Prince of Persia ( which I never managed to get out of one room on ).
>
>I had:
>Flash
>GamesMaster
>some sound thing
>Prince of Persia
>Some vertical scrolling Mode 2 shoot em up
>An assembler on the spectrum ( Hisoft rings a bell but I might just be
>thinking of DevPac )
>101 games I had dissassembled, modified and ported the graphics for ( my
>own amusement ) including.
>
>Carrier Command ( ZX ),
>Head Over Heels ( Amiga graphics ),
>A sub thing from Hewson Software I think,
>Jet Pac,
>Renegade.
>
>If I had known there was a scene magazine ( I had never heard of Fred
>can you believe it ) I might have
>asked if people wanted to see these but I was a little cautious because
>I had clearly infringed copyright
>even if for my own amusement.
>
>Ive got a great idea from the game engine up ( rather than starting on
>the graphics ;-) ) and am drafting it at the moment in C on my Amiga (
>sitting to the right of the PC and to the left of the RS6000 ). Im
>making sure the gaming window works in 192x192 and has a 32x192 panel to
>the right for status, inventory and the like. If any of you has an Amiga
>emulator I should be able to send a binary before I start on the SAM
>version ( I need to get the wee beastie working again! ).
>
>Anyway Im going to dig the old machine out this weekend and see if I can
>find some
>development utilities online to help me get started. It should be in
>perfect
>condition with the mouse, parrallel and serial interface and the like. I
>may even be
>able to get it working with a SCART monitor if I can lay my hands on
>one.
>
>Ideally I would not like to go back to Z80 assembler although Blinky has
>already helped me out by sending me a link to COMET which looks rather
>excellent. If there is a C compiler that
>produces the goods ( even in cross compiler mode ) that would be ideal.
>I remember
>playing around with something called GamesMaster and the Sound Machine
>but they both
>seemed a little slow.
>
>So, is there interest? Or would I be writing for my self ( not a problem
>)?
>Are the ulitilities someone can point me at?
>
>I call myself a newbie as I have long since forgotten how to drive the
>machine. I
>remember something about F9 but thats it.
>
>All the best,
>
>Dave.
>
>
>
>
>

Reply via email to