----- Original Message -----
From: Dave <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, October 18, 2000 7:35 PM
Subject: Re: New User


> WOW! What an amazing response!!!!!
>
> I started out reporting Atic-Atac as a first milestone - because the game
engine although top down lends itself to map design and fast sprite
requirements. I have made serious progress on this and have created versions
for PC, Amiga and SAM which do all you want and add some things like:
> Puzzles
> Mentors ( give you upgrades )
> You can kill Dracula, Frankenstien and the Devil with weopens that degrade
over time but you have to find the weopens
> There is a library to give you clues AKA Myst and Monkey Island II
> Proper 4 bit, 8 bit and 24 bit graphics depending on platform ( re-usable
game engine - I never thought Id ever do one of those ).
> Extra castles, exterior views ( forest, houses ).

Sounds great!

> Ive got a friend working on replacing my terrible attempts at graphics
with some hand drawn images which I will scan in.

Otherwise - there's supposed to be a PC version of the original being done
by www.retrospec.co.uk

 > The game music is a pig, I started out using some music I had arranged
for a demo some time ago on the Amiga but naff techno doesnt really go with
the game style. Also I felt a little sick when this increased the size of
the gaming platform by 100x in size. To give you an example the source for
this work is 14k in size and when assembled increases to 40k in Z80 - Sam
and 143k on the Amiga and rather amusingly 780k on the
> PC ( no Idea - perhaps I have missed an optimising flag ).
>
> It has a built in level editor and the whole display is constructed from
data rather than being totally predrawn. The graphics can be edited on any
platform and changed. Im quite pleased with it, I am going to tidy it up and
put it on a website ( I have a few that I never use ! ).

:)

Sounds veyr good!!!

> I am still working through all the reams of wonderful advice you have all
given me and I hope to give something back to the community real soon.
>
> I will use the game engine to finish the RPG based on Angband and Moria
 but less overblown ) and I am considering porting Icewind Dale - because I
think I can - in a limited fashion.
>
> So If I can solve the sound compression problem ( I see there are some
nice routines out there ) and get the good graphics together we have a
kick-arse game to play for a bit.
>
> I take the point about Head-Over-Heels, fantastic game. Isometric sprite
projection follows on logically as a module on the game engine I have
developed so far. I think I might implement the rules and a level editor and
leave it to some of you folks to go put the thing together. If I recall it
was a Crammond game, perhaps we can persaude him to work with us on H-O-H 2,
after all it will be an engine developed from
> scratch! If hes not interested, what the hell.

John Ritman - and BTW there's someone doing a PC HOH2 - check via
www.retrospec.co.uk again!

> Ive got to admit Im feeling really enthusiastic about this, I will see if
I can rescue some of the early ports I did and make the available.

Go to it!

BTW - Speak with Colin Piggot - he can sell u a fantastic sound card, and
he's still working on new exciting SAM Projects as well!

> Thanks for your fantastic response, its good to be back!
>
> Dave.
>
> PS: I have some good code from an early Amiga project that renders
compressed textures on reduced polygon shapes, if I get time Ill make it
available the algorithms should be reusable and as it ran on the Amiga 500
reasonably well I see no problem with the SAM, if I remember correctly the
SAM outperformed the Amiga on integer calculations ever so slightly. You can
correct me if I am remembering incorrectly.


Not surprised really! ::)
> PPS: A tcp/ip stack. I need one to complete the gaming engine, there is a
Z80 that I have been pointed to. Ill check it out and see if I can make it
available. I think we are talking lightweight library function here but it
would be nice.


Calling Simon Cooke!!!!

> PPPS: I ported Mozilla M9 to the PSION Series 5Mx ( C++ ) and got it
running in 1Mb memory ( OK I admit that is before you try and load a page ).
Whose up for a browser project? :@)

Ditto!

> PPPPS: Damn I feel productive!

Good on ya!

Reply via email to