Hi there Dave - nice to see someone return to the Sam!......... Here's my two cents on what you said -
>Flash No-one seems to use this much now. SAMpaint's the cottage industry standard, and boasts all the stuff you expect from a real paint package, like mouse support for a start. Then add in bezier curves, intelligent gradient filling, multiple screen manipulation, and a few other things... >101 games I had dissassembled, modified and ported the graphics for ( my >own amusement ) including. > >Carrier Command ( ZX ), >Head Over Heels ( Amiga graphics ), >A sub thing from Hewson Software I think, >Jet Pac, >Renegade. Great! I know it's technically illegal, but are you planning to let anyone have a copy? Head over Heels, for example, is my favourite game of all time, any format. There's supposed to be a single PD library deal about called SAM Community, you may have seen the website, but I haven't heard much from Gavin Smith recently. Are you there Gav?!! :) >Ive got a great idea from the game engine up ( rather than starting on >the graphics ;-) ) and am drafting it at the moment in C on my Amiga ( >sitting to the right of the PC and to the left of the RS6000 ). Im >making sure the gaming window works in 192x192 and has a 32x192 panel to >the right for status, inventory and the like. If any of you has an Amiga >emulator I should be able to send a binary before I start on the SAM >version ( I need to get the wee beastie working again! ). What's the engine going to do? (I'm struggling with a solid 3D engine right now). >Ideally I would not like to go back to Z80 assembler although Blinky has >already helped me out by sending me a link to COMET which looks rather >excellent. If there is a C compiler that >produces the goods ( even in cross compiler mode ) that would be ideal. I dunno what everyone else thinks, but I found the C compiler extremely frustrating. For a start it's Small C, so there was no floats, and then that was remedied with a fiddly SAM vision add-on. A pity, cos it would have been lovely. COMET is the Z80 platform I use, and it's really stable and easy to use. >I remember >playing around with something called GamesMaster and the Sound Machine >but they both seemed a little slow. The Sound Machine got left behind after ESI (coding group) produced E-Tracker, which you can probably pick up pretty easily (I'll send you my copy if you like 'cos I don't use it any more). It produces a nice compact, but non-relocatable code block after you've shoved your tunes through the compiler. I don't know where we stand with Protracker, but this package (in my opinion) is loads better for chip music. Persona used to sell it, but poor old Mack (Malcolm Mackenzie) who ran the company, died in early 1999. The rest of the Mackenzie family decided to call it a day after that, leaving things a bit muddled now. If you can get your hands on a copy, good for you. Good luck man -howard price The NTICS Group: providers of Database Services to learndirect and Sheffield TEC. Contract management: Sheffield Libraries, Archives & Information Service. National Training Information Central Support Unit 4 AVEC 1 Sidney Street Sheffield S1 4RG Tel: 0114 275 1046 Fax: 0114 273 0024 Email: [EMAIL PROTECTED] Web: http://www.ntics.org.uk The contents of this e-mail are confidential to the addressee named above and may be legally privileged. If you are not the intended recipient of this message, you are hereby notified that any use, dissemination, distribution or reproduction of this message is prohibited. Any views expressed in this message are those of the individual sender and may not necessarily reflect the views of NTICS or Sheffield City Council.

