Hi there Dave - nice to see someone return to the Sam!.........
Here's my two cents on what you said - 

>Flash
No-one seems to use this much now.  SAMpaint's the cottage industry
standard, and boasts all the stuff you expect from a real paint package,
like mouse support for a start.  Then add in bezier curves, intelligent
gradient filling, multiple screen manipulation, and a few other things...


>101 games I had dissassembled, modified and ported the graphics for ( my
>own amusement ) including.
>
>Carrier Command ( ZX ),
>Head Over Heels ( Amiga graphics ),
>A sub thing from Hewson Software I think,
>Jet Pac,
>Renegade.
Great!  I know it's technically illegal, but are you planning to let anyone
have a copy?  Head over Heels, for example, is my favourite game of all
time, any format.
There's supposed to be a single PD library deal about called SAM Community,
you may have seen the website, but I haven't heard much from Gavin Smith
recently.  Are you there Gav?!! :)

>Ive got a great idea from the game engine up ( rather than starting on
>the graphics ;-) ) and am drafting it at the moment in C on my Amiga (
>sitting to the right of the PC and to the left of the RS6000 ). Im
>making sure the gaming window works in 192x192 and has a 32x192 panel to
>the right for status, inventory and the like. If any of you has an Amiga
>emulator I should be able to send a binary before I start on the SAM
>version ( I need to get the wee beastie working again! ).
What's the engine going to do?  (I'm struggling with a solid 3D engine
right now).

>Ideally I would not like to go back to Z80 assembler although Blinky has
>already helped me out by sending me a link to COMET which looks rather
>excellent. If there is a C compiler that
>produces the goods ( even in cross compiler mode ) that would be ideal.
I dunno what everyone else thinks, but I found the C compiler extremely
frustrating.  For a start it's Small C, so there was no floats, and then
that was remedied with a fiddly SAM vision add-on.  A pity, cos it would
have been lovely.
COMET is the Z80 platform I use, and it's really stable and easy to use.

>I remember
>playing around with something called GamesMaster and the Sound Machine
>but they both seemed a little slow.
The Sound Machine got left behind after ESI (coding group) produced
E-Tracker, which you can probably pick up pretty easily (I'll send you my
copy if you like 'cos I don't use it any more).  It produces a nice
compact, but non-relocatable code block after you've shoved your tunes
through the compiler.
I don't know where we stand with Protracker, but this package (in my
opinion) is loads better for chip music.  Persona used to sell it, but poor
old Mack (Malcolm Mackenzie) who ran the company, died in early 1999.  The
rest of the Mackenzie family decided to call it a day after that, leaving
things a bit muddled now.  If you can get your hands on a copy, good for you.

Good luck man
-howard price

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