Andrew Collier wrote: > Still, quite an impressive effort. Somebody could improve it > (quite a lot accuracy-wise, and also the UI of the Mac > version) but personally I don't plan on spending time hacking > around at MESS code.
I've been working on an SDL (Simple DirectMedia Layer) port of SimCoupé for the past week or so, as a way of getting Linux, BeOS and MacOS support almost for free. It's still progressing nicely, and most of the input, video and audio stuff is already up and running. Check out: http://homepage.ntlworld.com/simon.owen/simcoupe/BeCoupe.jpg (123K) The Linux version did compile on a Linux box in work, but I got some weird exec format error when I ran it, so I'll try at home over the weekend when I get Mandrake 8 installed. With your help, hopefully we can also get a MacOS version up and running (without requiring too much hacking time!). My only worry is with as yet unforseen endian issues lurking in it... I've been working on the SDL port under Win32, so of course there's an extra Win32 version. It won't be replacing the current Win32 version tho, as SDL doesn't give the same amount of overall control and flexibility the native version uses (on the video side there's no stretch blit support, unless you use OpenGL). It still lacks a built-in UI (like the DOS version had), but that's something that can be added in over time. Console versions will rely on the built-in UI, but it'd be nice for Windowed OSes to be able to use some of the native GUI support to make it more user friendly. I've also recently ported SAASound to use automake/autoconf/libtool to give a libSAASound for Linux, and hopefully BeOS/MacOS too. It just needs Dave Hooper to make a couple of minor interface adjustments, and it should be ready for use by the SDL SimCoupé. btw, here's another very early (non-SDL, and NON-fake! }:->) screenhot: http://homepage.ntlworld.com/simon.owen/simcoupe/PocketCoupe.jpg (21K) There's a lot more to do in the OS-specific modules that one tho! Si

