Dave Hooper wrote: > shrink the image to 256x192 but keeping 24 bit colordepth > (using PaintShop Pro), Load the SAM palette into PaintShop > Pro and ask it to match the nearest colours, Then reduce the > color depth to 16 colours (using dithering or not, to taste);
Strangely enough I was just doing exactly the same thing - tho I wasn't sure whether the colour reduction would preserve the palette (or produce an optimised one), so I reloaded the SAM palette at the end just in case. It might be nice to have a method of SAM-optimising the image for display in mode 4, but taking into account a certain number of palette changes in the border area before each line too. It might not require much more than loading the SAM palette, then doing some additional optimisation on it for the changes per line. Has this sorta thing been done already? > Finally, write the image out in 'raw' format into a file > named image.dsk, pad this file out to 8192000 bytes; and > write a small program in SimCoupe to read this data file and > display it to the screen Or just use the SimCoupé 'Import Data' function to read it straight into memory? That said, there's a bug in the Import feature which stops it working in a freshly loaded emulator. The work-around is to Export some data to a dummy file which is at least as big as the file you want to import, and after saving that the import will work. Been fixed for a while (only one other person has spotted it!), so it'll be in the next release. Si

