> However it looks like hardware support for Z buffering will take > off, cos these days there are always millions of polys on screen at > once. Then the chances of obfuscation are pretty good, so the > gamble pays off.
Just like PowerVR's gfx chips with tile rendering, which process the z-buffering for the screen in small blocks and render only what is visible. > (Just imagine I'm an old man who can't stand clever graphics. I > like those games where you press a key to fire your weapons, and a > message comes up - you have missed the target. **Press a key to > fire your weapons**) Have you seen the ASCII 'Pong' then online? Click to move bat up Click to move bat down ... you missed the ball. 0-1 to your opponent.... Colin ==== Quazar : Hardware, Software, Spares and Repairs for the Sam Website: http://www.quazar.clara.net/sam/ Issue Three of "Sam Revival" Magazine Out Now !

