> However it looks like hardware support for Z buffering will take
> off, cos these days there are always millions of polys on screen at
> once.  Then the chances of obfuscation are pretty good, so the
> gamble pays off.

Just like PowerVR's gfx chips with tile rendering, which process the z-buffering
for the screen in small blocks and render only what is visible.


> (Just imagine I'm an old man who can't stand clever graphics.  I
> like those games where you press a key to fire your weapons, and a
> message comes up - you have missed the target.  **Press a key to
> fire your weapons**)

Have you seen the ASCII 'Pong' then online?

Click to move bat up
Click to move bat down

... you missed the ball. 0-1 to your opponent....

Colin
====
Quazar : Hardware, Software, Spares and Repairs for the Sam
Website: http://www.quazar.clara.net/sam/
Issue Three of "Sam Revival" Magazine Out Now !

Reply via email to