so interlaced video could just display the same two frame for any
number of frames until it had loaded or decompressed another tow
frames...

On 30/05/2011, Leszek Chmielewski <[email protected]> wrote:
> That is how delta compression (in Retro-X) works. It stores the difference
> between two screens in s interleaved sequence of unchanged and changed byte
> sequences (omniting 1 and 2 unchanged bytes so save more space and gain
> speed, so copy them to screen even if unchanged).
> You can store e.g.:
> 50 bytes are unchanged, so skip these 50 bytes by increase pointer of
> current screen adress by 50
> 14 bytes are changed, so copy these 15 bytes from memory to screen
> 96 bytes are unchanfged, skip!
> 67 bytes are changed, copy...
> You can see, it is primitive, but allows to store many frames if there are
> only small differences. You even do not need a flag byte becaues it is
> always the same sequence: Skips with size data and blits with size data and
> bytes data.
> I wrote a decoder for Spectrum only (allowing ca 50 fps if the frame size is
> below 2 kb), but I cannot code that good on SAM in Assembler, with all the
> bank management. I think, the SAM can display 50 FPS Delta animations with
> frame size of 3 KB (166 Frames stored on SAM 512=3.25 seconds animation at
> 50 FPS) or 6.5 Seconds at 25 FPS. At 10 FPS (still fluid, 16,5) Seconds can
> be stored)
>
> Best regards
> LCD
>
>
>
> 2011/5/30 Stefan Drissen <[email protected]>
>
>> All you need are the differences (without compressing anything). Instead
>> of
>> saving raw screen$ data, you generate the difference between two frames as
>> optimized machine code that only updates the screen addresses that need
>> updating. There is a tipping point at which it would be quicker to simply
>> refresh the entire screen. You may also want to insert entire screen
>> refreshes every X frames to allow a fast forward.
>>
>> This cannot be that difficult.
>>
>> Regards,
>>
>>
>> Stefan
>>
>> -----Original Message-----
>> From: [email protected] [mailto:[email protected]] On
>> Behalf Of Roger Jowett
>> Sent: zaterdag 28 mei 2011 01:56
>> To: [email protected]
>> Subject: Re: Loading stuff from machine code with the ROM functions
>>
>> ok this is it my last daft email to the gang of 4!
>> please
>> as i dont have a clu
>> if masterbasic compresses a screen when it saves it
>> what would happen if you take two screens from my animation
>> if you compress them both and look at teh two compressed screen fils
>> surely the difference between teh two comrepssed screens is teh tiny
>> onscreen difference between one screen$ and teh next - no i didnt
>> think so either but still clutching at straws is fun
>> surely once you have decompresed teh first screen the rest only really
>> need to be the tiny differences that are made to that first image
>> though
>> i realise ol z80b is sturgling to get 4kb into video ram and that is
>> jsut with copying not reading from a port whichshe has to do to read
>> teh atom
>> is there no other way of ziping things up a bit please?
>>
>>
>

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