duz anyone know if there was amsterdos for hardrives?
do you think i can combine it with masterbasic

Dear rogerjowett,

The questions you're asking me are to technical for me to answer, as I said
before, I would recomend that you talk to the at, "Quazar" (Colin Piggot
[email protected] or Website www.samcoupe.com , I can tell you that the
people at these addresses given helped me so much in the past, their
knowledge is ingredable. Sorry I can't help more but I really do advise you
to get in touch with Colin Piggot, he's very helpful. Regards Derek.

-derekjockey



On 01/06/2011, Roger Jowett <[email protected]> wrote:
> wow so interrupts are disabled during loading - i guess they woudl be
> that makes sense - that was why the masterbasic audio routine sort of
> slowed down during loading stuff then!
>
> On 31/05/2011, Leszek Chmielewski <[email protected]> wrote:
>> Yes, but it will produce "jumps" between Frames and interlacing will also
>> stop when loading (loading will switch the interrupts off) unless you
>> code
>> own loading routines. And again: Delta method will decompress on the fly,
>> unless you are talking about decompression of additionaly compressed
>> delta
>> chunk.
>>
>>
>> 2011/5/31 Roger Jowett <[email protected]>
>>
>>> so interlaced video could just display the same two frame for any
>>> number of frames until it had loaded or decompressed another tow
>>> frames...
>>>
>>> On 30/05/2011, Leszek Chmielewski <[email protected]> wrote:
>>> > That is how delta compression (in Retro-X) works. It stores the
>>> difference
>>> > between two screens in s interleaved sequence of unchanged and changed
>>> byte
>>> > sequences (omniting 1 and 2 unchanged bytes so save more space and
>>> > gain
>>> > speed, so copy them to screen even if unchanged).
>>> > You can store e.g.:
>>> > 50 bytes are unchanged, so skip these 50 bytes by increase pointer of
>>> > current screen adress by 50
>>> > 14 bytes are changed, so copy these 15 bytes from memory to screen
>>> > 96 bytes are unchanfged, skip!
>>> > 67 bytes are changed, copy...
>>> > You can see, it is primitive, but allows to store many frames if there
>>> are
>>> > only small differences. You even do not need a flag byte becaues it is
>>> > always the same sequence: Skips with size data and blits with size
>>> > data
>>> and
>>> > bytes data.
>>> > I wrote a decoder for Spectrum only (allowing ca 50 fps if the frame
>>> > size
>>> is
>>> > below 2 kb), but I cannot code that good on SAM in Assembler, with all
>>> the
>>> > bank management. I think, the SAM can display 50 FPS Delta animations
>>> with
>>> > frame size of 3 KB (166 Frames stored on SAM 512=3.25 seconds
>>> > animation
>>> at
>>> > 50 FPS) or 6.5 Seconds at 25 FPS. At 10 FPS (still fluid, 16,5)
>>> > Seconds
>>> can
>>> > be stored)
>>> >
>>> > Best regards
>>> > LCD
>>> >
>>> >
>>> >
>>> > 2011/5/30 Stefan Drissen <[email protected]>
>>> >
>>> >> All you need are the differences (without compressing anything).
>>> >> Instead
>>> >> of
>>> >> saving raw screen$ data, you generate the difference between two
>>> >> frames
>>> as
>>> >> optimized machine code that only updates the screen addresses that
>>> >> need
>>> >> updating. There is a tipping point at which it would be quicker to
>>> simply
>>> >> refresh the entire screen. You may also want to insert entire screen
>>> >> refreshes every X frames to allow a fast forward.
>>> >>
>>> >> This cannot be that difficult.
>>> >>
>>> >> Regards,
>>> >>
>>> >>
>>> >> Stefan
>>> >>
>>> >> -----Original Message-----
>>> >> From: [email protected]
>>> >> [mailto:[email protected]]
>>> On
>>> >> Behalf Of Roger Jowett
>>> >> Sent: zaterdag 28 mei 2011 01:56
>>> >> To: [email protected]
>>> >> Subject: Re: Loading stuff from machine code with the ROM functions
>>> >>
>>> >> ok this is it my last daft email to the gang of 4!
>>> >> please
>>> >> as i dont have a clu
>>> >> if masterbasic compresses a screen when it saves it
>>> >> what would happen if you take two screens from my animation
>>> >> if you compress them both and look at teh two compressed screen fils
>>> >> surely the difference between teh two comrepssed screens is teh tiny
>>> >> onscreen difference between one screen$ and teh next - no i didnt
>>> >> think so either but still clutching at straws is fun
>>> >> surely once you have decompresed teh first screen the rest only
>>> >> really
>>> >> need to be the tiny differences that are made to that first image
>>> >> though
>>> >> i realise ol z80b is sturgling to get 4kb into video ram and that is
>>> >> jsut with copying not reading from a port whichshe has to do to read
>>> >> teh atom
>>> >> is there no other way of ziping things up a bit please?
>>> >>
>>> >>
>>> >
>>>
>>
>

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