On Sep 11, 2011, at 11:45 PM, Stefan Drissen wrote:

> Nice little game! BUT... level one really is too difficult. After at least
> 10 attempts the little robot bugger is still getting his rocket ship just a
> bit sooner. The first level should be a bit easier to have a nice learning
> curve and prevent the player from feeling like an idiot.

Hmm, I have to say, I like the fact that it's so hard. It's old-school! I 
dislike iOS games that have 200 levels, but the first 50 are there to just be 
walked through. Bores me. This is a game on an 8-bit platform and it should be 
hard ;)


> =I also do not like having three operating modes, it makes gameplay
> 'complicated'. I'm a seasoned first player shooter and iPad gamer... 

Yes, it did take me a little while to get used to it and it's sometimes a 
little annoying when you're trying to squash bugs. I might suggest that the 'M' 
key squishes bugs no matter what mode you are in, assuming you are standing in 
a square with bugs. Also, I sometimes find it hard to see if the bugs have been 
squished or not, when I'm squishing them - perhaps the circle the bugs fly in 
should be bigger, maybe around the girl's head?

I really enjoy this little game - how many levels do you envisage for the final 
game Rob?

Gavin

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