Thanks for the feedback chaps! I had LOADS of fun making it and will
probably do another in a few months. Take that, Lana del Rey!
Yes it was one of those 'work it out as you go along' games back in the
day. I have found and tweaked the original inlay, it can be found on
cookingcircle.co.uk now. It stayed rigidly in Mode 4, despite the 8*8
blocks of the circle algorithm. Most of the front end hits a smooth
50fps and the 'full-screen' scrolling usually manages 17fps. I actually
had to slow it down with simple mazes when it suddenly jumped to 25fps.
Dying seems to be inevitable in this game, which is why there are
infinite lives and no 'reset' button. Also... if anybody takes a look
at the code... let's just say it gets pretty ugly in there. I just
wanted to complete something for a change. :D
As for the Wolfenstein attempt, years ago I managed to get a bunch of
bitmap vertical walls running at about 12.5fps, it didn't seem that
sluggish compared to Freescape or something. Ashamed to admit I lost
the original, but that's what happens when you insist on using very old
computers all the time...
Howard
On 25/04/2012 07:18, [email protected] wrote:
Just been having a quick play!! Love that it works so fast. :-) very
cool to see another new SAM game. How many is that now, in the last
few months? Dave Invaders, Garden Centre of the Universe and now
XOR... :-) What next??? :-D Those making them, should see about
getting them mentioned in Retro Gamer magazine. They've got a section
in the magazine about new games for all the old machines, with
mini-reviews etc. Definitely worth a bit of free promotion and seeing
your game in print on the shop shelves. :-)
Quoting James R Curry <[email protected]>:
I remember ordering the original from one of those ZX Spectrum mail
order
places. They were never able to deliver it, for some reason, and
offered
me the choice of another game, instead.
No idea what I wound up buying.
Now I can finally play it. Looks good! Is it in Mode 4?
On Tue, Apr 24, 2012 at 8:21 PM, Thomas Harte
<[email protected]>wrote:
I played it for five minutes and it all looked very impressive. That
being said, I don't actually know the original game so I was quite
lost. Looking at the incredibly sparse World of Spectrum inlay scan
though, I think I'm meant to work things out for myself?
On 24 April 2012 18:00, Balor Price <[email protected]>
wrote:
> Hello everybody
>
> I'm proud to present my conversion of the 1987 Spectrum game XOR. I
finally
> kept my promise to my teenage self to finish a SAM game!
>
> You can download it for free from the revived
http://cookingcircle.co.uk
>
> I hope you enjoy it (and yell in frustration). It's 25 years old and
still
> as rock-hard as I remember.
>
> Any feedback/initial bugs found would be greatly appreciated. :D
>
> Cheers
> Howard
--
James R Curry
[email protected]