Sounds great!

As a long-time OS X user and programmer, is there anything  can do to
help there?

On 4 Jun 2012, at 17:32, Chris Cowley <[email protected]> wrote:

> I've done a SAM-specific version of my little BorderTron Spectrum
> utility (an editor for drawing graphics and text in the border area of
> the Spectrum and various Spectrum-like machines). As this version is
> SAM-only, it isn't restricted to the limitations of the speccy, so it
> gives a greater horizontal resolution (16 pixels, compared to 24 on
> the speccy), and allows the use of any of the 16 CLUT entries in the
> border.
>
> This version also uses line interrupts to position the bottom border,
> removing the idle-loop needed by the speccy version. This leaves
>> 80000 cycles free per frame when images are displayed in both the top
> and bottom borders, with no display-sync issues, so it should be
> entirely feasible to have border graphics active during, say, the main
> loop of a game or demo.
>
> You can fetch it from:-
>
>   http://freestuff.grok.co.uk/bordertron3000/sam/
>
> -- it's a Windows app at the moment, but I'll do an OSX port just as
> soon as I work out how the hell binary resource files work on a Mac.
> The Windows version should work fine with wine on linux and MacOS
> anyway. It spits out ASM files if you want to include/hack the results
> in your own projects or DSK files if you just want to see your results
> on an emulator or the real thing.
>
> Hope it's of some interest. Thanks are due to Simon Owen for the
> various pointers-in-the-right-direction he's given me with this.
>
> Best wishes,
> Chris.

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