Sounds great! As a long-time OS X user and programmer, is there anything can do to help there?
On 4 Jun 2012, at 17:32, Chris Cowley <[email protected]> wrote: > I've done a SAM-specific version of my little BorderTron Spectrum > utility (an editor for drawing graphics and text in the border area of > the Spectrum and various Spectrum-like machines). As this version is > SAM-only, it isn't restricted to the limitations of the speccy, so it > gives a greater horizontal resolution (16 pixels, compared to 24 on > the speccy), and allows the use of any of the 16 CLUT entries in the > border. > > This version also uses line interrupts to position the bottom border, > removing the idle-loop needed by the speccy version. This leaves >> 80000 cycles free per frame when images are displayed in both the top > and bottom borders, with no display-sync issues, so it should be > entirely feasible to have border graphics active during, say, the main > loop of a game or demo. > > You can fetch it from:- > > http://freestuff.grok.co.uk/bordertron3000/sam/ > > -- it's a Windows app at the moment, but I'll do an OSX port just as > soon as I work out how the hell binary resource files work on a Mac. > The Windows version should work fine with wine on linux and MacOS > anyway. It spits out ASM files if you want to include/hack the results > in your own projects or DSK files if you just want to see your results > on an emulator or the real thing. > > Hope it's of some interest. Thanks are due to Simon Owen for the > various pointers-in-the-right-direction he's given me with this. > > Best wishes, > Chris.
