On 6 Jun 2012, at 14:50, Chris Cowley wrote:
> I did think about limiting the editable area, but then SimCoupe has that nice 
> "View Complete Border" option and I
> thought if I restricted it too much, somebody would say "Well, it'd be nice 
> if it let you draw in the overscan area" :)

Complete border isn't an authentic feature, but it does help with aligning 
timing-sensitive code like yours.  The default view area is balanced for normal 
use, but you lose some lines from top and bottom.  "TV-visible" adds those 
back, and is needed to see the top border scroller above Lyra 3's bouncing 
ball.  TV-visible combined with the 5:4 display ratio option give something 
that more closely resembles real SAM TV output, though on Vista and Win7 it'll 
look a bit blocky I finish merging in the new D3D support.

I _think_ the normal SAM border is only 16 pixels, compared to 24 pixels for 
the Spectrum.  Though I'm not sure if any visible output is generated beyond 
that (Colin?).

Si

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