I'm inclined to think the Atari Lynx is the pinnacle of '80s graphics chipsets:
just a frame buffer and a scaling blitter. No need for all the special-case
> On 28 Apr 2015, at 06:32, Leslie Anderson <lezander...@gmail.com> wrote:
> In an ideal world you could have :
> 32/8 full colour hardware sprites ...16x16 or 8x8 ? with sprite collision
> detection ?
> Hardware scroll vertical/horizontal
> Increase in Colour palette
> Hardware line interrupts (programmable) to switch palette at a fixed number
> of scan lines ? No need for CPU intervention.
> Even a second Video processor to give superposition, Superimposed video. This
> could be something like a V9938/V9958. though this obviously would mean quite
> a bit of extra circuitry, but the resulting graphics would be superb,
> probably surpassing a Commodore AMIGA.
> Though this all boils down to someone with the time, brains and means to make
> it happen !
>> On 28 April 2015 at 09:28, Andrew Park <alp...@ntlworld.com> wrote:
>> I think hardware sprites would be great, increase in colour palette would be
>> beneficial as long as more colours on screen at once was introduced but
>> given the size of the screen as standard is 24k more colours on screen would
>> mean more memory unless line interrupts were used then this would have speed
>> issues on the cpu, so how could this be used?
>> From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
>> Behalf Of Leszek Chmielewski
>> Sent: 27 April 2015 22:27
>> To: email@example.com
>> Subject: Re: Prototype of case for planed new computer SAM COUPE 2
>> I agree. The original (crowdfunding) plans for the "new" Golden ASIC's
>> involved hardware sprites and palette expansion to 4096, which is enough for
>> most needs, and this as upgrade for the original SAM 1.
>> On Mon, Apr 27, 2015 at 11:20 PM, Aleš Keprt <a...@keprt.cz> wrote:
>> I think hardware sprites would be more beneficial than so many colors. If I
>> look to old game cabinets from 80’s, many of them have got excellent games
>> with simple slow CPU’s... but always with hardware sprites