I agree. I will try to deliver our concerns to the maintainer during the review process.
On Sun, 2009-03-15 at 08:57 +0100, Sylvain Beucler wrote: > Usually, portable programs rely on an external library that provides > this whole GUI backend. For example the GNU FreeDink relies on the > SDL game library, which itself has a separate backend for working with > ms directx game library (which is shipped with ms windows). The fact > FreeDink is portable implies this, I don't know of another way to > proceed. However I'm careful to make GNU/Linux an attractive - no, > the reference - target, rather than providing the bare minimum. > > The question of whether portable programs help or hinder free software > progress is an otherwise vast question, but what I wrote (proprietary > support is ok as long as the free software support remains equal or > superior) is essentially the guideline Savannah has followed over the > past few years. > > In this case the submitter suggests that using directx over OpenGL > will help with performances. Fine. But if this generally makes directx > users get better performances than OpenGL users, then I'd say there's > a problem, if only because ms windows users would get better perfs > than GNU/Linux users. > > The fact that the proprietary support is shipped within the project > rather than through an external library doesn't sound important to me. > > What do you think?
