I agree. I will try to deliver our concerns to the maintainer 
during the review process.



On Sun, 2009-03-15 at 08:57 +0100, Sylvain Beucler wrote:

> Usually, portable programs rely on an external library that provides
> this whole GUI backend.  For example the GNU FreeDink relies on the
> SDL game library, which itself has a separate backend for working with
> ms directx game library (which is shipped with ms windows).  The fact
> FreeDink is portable implies this, I don't know of another way to
> proceed.  However I'm careful to make GNU/Linux an attractive - no,
> the reference - target, rather than providing the bare minimum.
> 
> The question of whether portable programs help or hinder free software
> progress is an otherwise vast question, but what I wrote (proprietary
> support is ok as long as the free software support remains equal or
> superior) is essentially the guideline Savannah has followed over the
> past few years.
> 
> In this case the submitter suggests that using directx over OpenGL
> will help with performances. Fine. But if this generally makes directx
> users get better performances than OpenGL users, then I'd say there's
> a problem, if only because ms windows users would get better perfs
> than GNU/Linux users.
> 
> The fact that the proprietary support is shipped within the project
> rather than through an external library doesn't sound important to me.
> 
> What do you think?






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