David Baelde a écrit :
I don't think you can get anything precise from icecast. Still
imprecise, you can play with harbor's buffer:
input.harbor(buffer=80.,...). A little less should be better actually,
since other buffers come into play in the pipeline, before and after
liquidsoap.

I tried this and the results are very strange (ie when I stop live, there is a blank instead of playlist or if I try with higher buffer, the live is connected but I don't hear it)
It's funny that you broadcast audio and video in such independant
ways. Which tools do you use for video, don't they handle audio as
well ? For better synchronization, you should wait for liquidsoap to
support video :) or try to play with some voip technology interacting
with liquidsoap via Jack (or RTP..) ?

In fact, we call it TV, but it's a not a video stream, it's an option of the game. If I want to see a match, I launch the game, I connect to the "TV" server (who is connected to the match server with a delay) and we see the match as we were spectators. We only hear the sounds of the game, not the voice of the shoutcaster.
PS regarding normalize vs. replay-gain: normalize, although imperfect,
is still the only solution for adjusting the level of a continuously
input stream -- as opposed to a file.


I saw your .liq, thanks for sharing.

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