i think i found what really causes extreme memory leaks - that's the harbours in the first place. also, i thought it was "fixed" in v2, but that was just a coincidence that i've put LS behind firewall and allowed only known IPs to connect. once i opened it to the wild again, the radio processes started bloating RAM. so, it is the result of bots and lamers attempting to connect. although not knowing the password they fail to do so, the process gets a memory leak. that's it!

p

p.s. also, this crossfade causes various glitches with radio - most often it fails to play sound since the very start, sometimes a few millisecond loop can be suddenly heard forever, and overall this doesn't work, although there are no errors thrown in the log:

#def crossfade (~start_next=5.,~fade_in=0.5,~fade_out=3.,
#                     ~default=(fun (a,b) -> sequence([a, b])),
#                     ~high=-15., ~medium=-32., ~margin=4.,
#                     ~width=2.,~conservative=true,s)
#  fade.out = fade.out(type="sin",duration=fade_out)
#  fade.in  = fade.in(type="sin",duration=fade_in)
#  add = fun (a,b) -> add(normalize=false,[b, a])
# log = log(label="crossfade")


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