Hi,

For me, the way the tree interferes with my observation of the filter is 
actually very uncomfortable. So I want to change it. For my self that 
is, as it seems that the majority of us stakeholders does not agree. Can 
someone point me to the code where the interference happens? I tried to 
find lines of code where the tree takes ownership of The Filter.

The tree sets and clears my filter at its own will. I do not want that. 
If I need tree statistics on games played by players rated above 2400, I 
want to be able to do that, just be setting the filter. Of course one 
can ask me to export those games into another base - I currently do 
this, but I do not want to be forced keep my bases in sync manually for 
ever.

Another thing is that the user can manually kill the filter (as set by 
the tree!) at all times by hitting ctrl/f. At that moment the main 
filter status and the tree filter status (at the bottom of their 
respective windows) seem to agree, yet the tree info is - of course - 
unchanged while at the same time a function like "best games" does no 
longer work. It just shows the best games in the base, possibly 
unrelated to the current position.

Might be a corner case fault tolerance problem, might be not.

Anyway, I will be looking for a solution like we have two filters 
cascaded. One for the user to play with, and one for the tree to manage 
its own implementation. Challenge would be to bypass the tree cache if 
the user filter is active... and probably many others. As an example: 
Also the tournament cross-table function takes my filter to do its work, 
with irritating side effects.

Finally, as I still do not understand the tree mask feature: Would it be 
possible to attach a (header) filter to a mask, or am I talking nonsense 
now?

Cheers,
Joost.

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