> > After more testing, this part of the first line of
> ::tree::refresh seems to be problematic:
> >
> > wm stackorder .
> >
> > If I place just that line at the beginning I get the
> same message:
Is there a reason here to use stackorder ?
It should probably be removed if problematic on some operating
systems. I use something simple like
proc ::tree::refresh {{ baseNumber {} }} {
if {$baseNumber != {} } {
if {[winfo exists .treeWin$baseNumber]} {
::tree::dorefresh $baseNumber
}
} else {
for {set i 1} {$i <= [sc_base count total]} {incr i} {
if {[winfo exists .treeWin$i]} {
::tree::dorefresh $i
}
}
}
}
But it has been complicated a little since adding Fulvio's tree
speedup code and "sc_tree search -cancel all" etc.
*Exactly* what Fulvio is doing i haven't gone into, and while
his speedup is a nice feature, i think someone else reported a
bug with it regarding "game 0" getting erased after delayed tree completion.
It'd be nice if he could post about these issues :>
Steve
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