> > After more testing, this part of the first line of
> ::tree::refresh seems to be problematic:
> > 
> >  wm stackorder .
> > 
> > If I place just that line at the beginning I get the
> same message:

Is there a reason here to use stackorder ?
It should probably be removed if problematic on some operating 
systems. I use something simple like

proc ::tree::refresh {{ baseNumber {} }} {
  if {$baseNumber != {} } {
    if {[winfo exists .treeWin$baseNumber]} {
      ::tree::dorefresh $baseNumber
    }
  } else {
    for {set i 1} {$i <= [sc_base count total]} {incr i} {
      if {[winfo exists .treeWin$i]} {
        ::tree::dorefresh $i
      }
    }
  }
}

But it has been complicated a little since adding Fulvio's tree
speedup code and "sc_tree search -cancel all" etc.
*Exactly* what Fulvio is doing i haven't gone into, and while
his speedup is a nice feature, i think someone else reported a 
bug with it regarding "game 0" getting erased after delayed tree completion. 
It'd be nice if he could post about these issues :>

Steve



      

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