On 11/26/2010 08:54 PM, Steven wrote:

Hi,

>>> After more testing, this part of the first line of
>> ::tree::refresh seems to be problematic:
>>>    wm stackorder .
>>>
>>> If I place just that line at the beginning I get the
>> same message:
> Is there a reason here to use stackorder ?
> It should probably be removed if problematic on some operating
> systems. I use something simple like
>
> proc ::tree::refresh {{ baseNumber {} }} {
>    if {$baseNumber != {} } {
>      if {[winfo exists .treeWin$baseNumber]} {
>        ::tree::dorefresh $baseNumber
>      }
>    } else {
>      for {set i 1} {$i<= [sc_base count total]} {incr i} {
>        if {[winfo exists .treeWin$i]} {
>          ::tree::dorefresh $i
>        }
>      }
>    }
> }
>
> But it has been complicated a little since adding Fulvio's tree
> speedup code and "sc_tree search -cancel all" etc.
> *Exactly* what Fulvio is doing i haven't gone into, and while
> his speedup is a nice feature, i think someone else reported a
> bug with it regarding "game 0" getting erased after delayed tree completion. 
> It'd be nice if he

He? O, he :-)

Oct 8 it was, subject "Bug: New game destroyed upon tree completion"

I have not analysed it at all.

Joost.

> could post about these issues :>
>
> Steve
>
>

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