Hi!
Current cvs: keyboard move entry seems broken in case a piece is to be
moved.
Reproduce it:
- Open a new game
- Focus main window
- Key in "Nf3"
Notice that the N gets ignored, Scid moves "f3" with a pawn.
- Open a new game
- Focus main window
- Key in "Nf<DEL>Nf3"
Now the N is recognised, and Scid moves Nf3 as expected.
Source: main.tcl, l.109
$ch is passed correctly, but in the first case sc_pos matchMoves does
not return a valid move while in the second it does.
Side effect of recent filter changes? E.g. tkscid.cpp, l.10459
Position * p = db->game->GetCurrentPos();
cu
Alexander
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