On 01/13/2011 06:44 PM, Alexander Wagner wrote:

Hi!

Just an addendum: the issue is NOT only there in the starting position, 
but also in more advanced positions of a game.

> I actually tracked it till the mentioned line in main.tcl. This is
> actually the keyboard handler of Scids. All bindings work there and the
> N is issued correctly and passed to the backend. Then the backend does
> not respond with the valid moves form the line mentioned in my posting.
> So there seems no problem in TCL.
>
> I just quickly tried Fulvios suggestion. Adding:
>
> GenerateMoves();
>
> in function Position::StdStart after
> PawnHash = stdStartPawnHash;
>
> It indeed seems to solve the issue.
>
> Gerd, you suggested to use some template copy in this very function in
> your position.patch to speed things up. As you know your changes and
> reasons for them best, could you please cross check that the above does
> not do anything strange? Or put it the other way round, check why you
> didn't add that call in the first palce? Thanks!
>
> Especially, the observation of Joosts that there seems to happen
> something by just focusing different windows looks strange.
>
> cu
> Alexander
>
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