Pascal Georges,  środa, 25 czerwca 2008:
>Hi,
>
>To get a base for Scid that can be used for training (for example) and to
>keep track of extra info, I think there is a workaround by mixing indexed
>flags and PGN tags.
>Each game can get one or several flags that are :
>
>IDX_FLAG_START         // Game has own start position.
>IDX_FLAG_PROMO         // Game contains promotion(s).
>IDX_FLAG_UPROMO        // Game contains promotion(s).
>IDX_FLAG_DELETE        // Game marked for deletion.
>IDX_FLAG_WHITE_OP      // White openings flag.
>IDX_FLAG_BLACK_OP      // Black openings flag.
>IDX_FLAG_MIDDLEGAME    // Middlegames flag.
>IDX_FLAG_ENDGAME       // Endgames flag.
>IDX_FLAG_NOVELTY       // Novelty flag.
>IDX_FLAG_PAWN          // Pawn structure flag.
>IDX_FLAG_TACTICS       // Tactics flag.
>IDX_FLAG_KSIDE         // Kingside play flag.
>IDX_FLAG_QSIDE         // Queenside play flag.
>IDX_FLAG_BRILLIANCY    // Brilliancy or good play.
>IDX_FLAG_BLUNDER       // Blunder or bad play.
>IDX_FLAG_USER          // User-defined flag.
>and for example the PGN tag is appended :
I am still not convinced flags are useful.

>    FLAG_TACTICS_data "Removal of the guard/23/black/easy"
>that is in order : type/move/side/difficulty
Move and side is obsolete - either FEN will be used or we may add 
some 'question' tag to guess given move (like CB)
Also, I would put difficulty in separate tags as many database won't define 
it.

So, that leaves either
[Category "Mate/Q+N"]
or 
[Category "Mate"]
[Subcategory "Q+N"]

The first is more flexible as it allows more levels.

-- 
Michal Rudolf

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