Hi,
Given there are 38 entries in changelog, I uploaded a release candidate,
available at Sourceforge.
>From the changelog :
- Opening trainer :
* automatic switch to clipbase
* trainer window made easier to understand
- Removed Crafty engine, as tacgame.tcl does not need it any longer. So the
two mandatory engines for Scid's features are Toga and Phalanx. Note that
any Toga version should work, but only the patched version of Phalanx works.
- Correspondence Chess: do not drop a comment from the move list if one is
sent via message. Add a visual indicator to the game list if a comment was
sent by the opponent.
- Added "sc_game push copyfast" call that behaves like "sc_game push copy"
except there is no memory leak and tags and comments are not copied in the
new pushed game.
- Minor bug fixes :
* tactical game against Phalanx (some info was missing)
* replacing a game with flags : all flags were not copied (for example
tactical flag)
* error recovery code if the network drops when playing on FICS
* when deleting the last move of a variation by right clicking on board,
the empty variation is removed
* fixed pgnscid so importing a game over 32 kB does not lead to a
segfault (but will output : Fatal error encoding game!)
* GAME EDITOR : with comment editor opened, browsing a game would
flagged it as "to be saved", even if there was no change in NAGS and comment
values
* fixed tooltip display bug on MacOs (thanks to Israel Chauca)
- Annotation : added an option "mark tactical exercises". The tactical flag
will be set to the game and a comment with ****d<depth>sc<score>. This
option is only available when annotating with an UCI engine.
- Training : find best move. Will go to the next tactical position marked
with 4 stars (****). See "mark tactical exercises" in Annotation feature.
Pressing the right mouse button on "goto last move" (">>") button will go to
next tactical exercises. A training base of over 1500 games has been
released (not included in Scid package).
- added extra options to "sc_pos analyze" :
* -mindepth. So if the thinking time is short, engine will not analyze
for at least depth 4 (previous behavior), but to mindepth value.
* -searchdepth : maximum depth of thinking
- Analysis Window new features:
* new button "Show Engine Info" to add an extra line with the info
returned by the engine (there is a button to hide/show it, works only with
uci engines)
* new "Add all variations" button to add to the current game all the
multiPV variations of the engine (works only for uci engines)
* now the "Add variation(s)" buttons work even at the end of a game
(workaround, the variations are added one move before and the last game move
is appended at the beginning of every variation)
* when a variation is added from analysis window, also the engine name
is added
* the analysis window switches automatically to history mode when
multipv = 1 (like in the 3.6.23 version)
* added the max move number indicator to the current move number (works
badly with some engines that don't send the "info currmovenumber" string
back to gui regularly, we have to wait some time to see the right value)
* new "Lock Engine" button (the engine keeps analysing the current
position even if the user changes the position on the board)
* reordered the buttons on the right side of the window
* F4 and F5 starts/stops analysis of engines 1 and 2, respectively.
- The uci option window is now more large when it opens, in order to contain
all the option of an engine.
- Completed translations of every pending label in italian language file.
- Fixed the help messages for some tools menus, probably wrong due to a new
menu item added in 3.6.24 version (changed the code so that now it's not
needed to change all menu indexes for help messages whenever a new menu is
added).
- Finder : added a contextual menu (right mouse button to copy, move, delete
and backup bases).
- updated swedish translation (thanks to Hans Eriksson)
- Added the scanning of filter files (.sso) from the command line (i.e. scid
mydb myfilter, scid opens immediatly with mydb filtered by myfilter file)
- Tuned the startup communication between scid and engines
- Rybka 3 supported despite a small bug in its command line parser
- Scid-engine log files: maxsize to 5000 lines (was 500) and flush on every
put (to aid problem detection when an engine crashes)
- Training - Serious game : UCI options of engines are now sent, so if an
engine has for example an UCI_Elo present and set up, playing a serious game
will be done in fact with a weakened engine (then similar to Tactical game
that is designed solely for Phalanx usage).
Pascal
-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
_______________________________________________
Scid-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/scid-users