2008/8/13 Alexander Wagner <[EMAIL PROTECTED]>

>
> >>  From the changelog :
> [...]
> >> - Training - Serious game : UCI options of engines are now
> >> sent, so if an engine has for example an UCI_Elo present
> >> and set up, playing a serious game will be done in fact
> >> with a weakened engine (then similar to Tactical game that
> >> is designed solely for Phalanx usage).
>
> Should the following two options
>
>    UCI_LimitStrength
>    UCI_Elo
>
> now make it also to the serious game setup? Ie. overwriting
> the engines settings and set globally for all engines that
> understand them?


Yes, that's it. I added a button to Serious game dialog box so various
parameters (style, hash size, Elo) can be modified directly from here. And
the setup is global (that is the engine will keep values in analysis mode -
of course except ELO limitation). So it makes sense to add several entries
in engine dialog box like :
- Rybka 3 1800 ELO
- Rybka 3 2300 ELO (yeees !)
- Glaurung agressive
- Glaurung normal
etc.
where binaries are the same, only parameters differ.


> It would make sense to set up every engine
> only once while currently one would have to set up two, one
> "Shredder Normal" and one "Shredder 1800 ELO" or whatever.
>

No, for each entries, the whole process of engine setup has to be followed,
but it is not so complicated (with copy / paste).


>
> I noticed that there is at least one free engine that knows
> about LimitStrength. I do not know about its palying style
> or strength, but maybe someone here on the list does. Its
> called Homer and can be found at http://homer-chess.de. (It
> is free, but not open source, binaries for Linux/OSX/Windows
> are offered for download.)
>

I don't know this engine, if anybody tried it and its styles ...

Pascal
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