Well, as for the HTML generation part, it's quite easy :

1.  Load a game

2.  Try to create an HTML version with

Tools \ Export Current Game \ To HTML file or \ To HTML and JavaScript file

3.  Save it somewhere on your drive

4.  See what it creates with an editor

5.  Modify anything you can to improve (CSS, HTML, Javascript)

6.  Send the modifications in this mailing list, or directly to Pascal

7.  Pascal can then modify the code accordingly, or at least point out
where to make the changes

8.  Test the modifications

9.  Indulge yourself !

*****

Regarding the Javascript part : there is this incredible tool,
LT-PGN-Viewer, which interprets directly some PGN :

http://www.lutanho.net/pgn/pgnviewer.html

This would be a very good start to work on the Javascript part.  It
would need to be modified, because there are frames, but there is
something very interesting in not having to translate a PGN to some
function created only to move pieces for a single game.

------------------------------------------------------------------------------
Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are
powering Web 2.0 with engaging, cross-platform capabilities. Quickly and
easily build your RIAs with Flex Builder, the Eclipse(TM)based development
software that enables intelligent coding and step-through debugging.
Download the free 60 day trial. http://p.sf.net/sfu/www-adobe-com
_______________________________________________
Scid-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/scid-users

Reply via email to